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  • Designing Games for Children

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    Designing Games for Children Developmental, Usability, and Design Considerations for Making Games for Kids [ Hardcover ]
    Fisher, Carla | Taylor & Francis Ltd | 2017³â 08¿ù
    290,580¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 14,530¿ø
    Creating a video game for children? Whether you are a seasoned game designer, a children's media professional, oe an instructor teaching the next generation of game designers, Designing Games for Children is the first book dedicated to serving the specific needs of children's game designers.
  • Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories

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    Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories A Player-Centered Approach to Creating Memorable Characters and Stories [ Hardcover ]
    Lebowitz, Josiah | Routledge | 2017³â 08¿ù
    290,580¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 14,530¿ø
    What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? ...
  • Designing Sound for Animation

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    Beauchamp, Robin S. | Routledge | 2017³â 07¿ù
    352,400¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 17,620¿ø
    A guide to sound design for animation that explains the theory and workings behind sound for image, and provides an overview of the stems and production path to help you to create your soundtrack. It presents practical workflows, techniques and tools for soundtrack development for animation.
  • Flash Mobile

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    Flash Mobile Developing Android and iOS Applications [ Hardcover ]
    David, Matthew (Academy of Art University, US) | Routledge | 2017³â 08¿ù
    352,400¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 17,620¿ø
    A primer to Flash mobile development that helps you build media applications for the iOS and Android platforms. It includes information - from setting up your development environment to publishing your apps to the Google Market Place/Apple iTunes App Store.
  • 3D Game Environments: Create Professional 3D Game Worlds

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    3D Game Environments: Create Professional 3D Game Worlds Create Professional 3D Game Worlds [ Hardcover ]
    Ahearn, Luke | Routledge | 2018³â 02¿ù
    243,000¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 12,150¿ø
    Offers tutorials on creating 3D models, applying 2D art to 3D models, and advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as the primary tools, this title explains how to create realistic textures from photo source and uses a variety of techniques to...
  • Introduction to AutoCAD 2012

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    Yarwood, Alf | Taylor & Francis Ltd | 2017³â 08¿ù
    334,120¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 16,710¿ø
    Offers a comprehensive, step-by-step introduction to AutoCAD 2012. Covering basic principles and providing an introduction to 2D drawing, this title also contains coverage of various 3D topics, including 3D solid modelling and rendering.
  • Creating Games with Unity and Maya

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    Creating Games with Unity and Maya How to Develop Fun and Marketable 3D Games [ Hardcover ]
    Watkins, Adam (University of the Incarnate Word) | Routledge | 2017³â 07¿ù
    352,400¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 17,620¿ø
    Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected. This book provides you with an end-to-end solution for Unity game development with Maya. It takes you step-by-step through the process of developing an entire game from scratch - including ...
  • Inside Lightroom 2

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    Inside Lightroom 2 The serious photographer's guide to Lightroom efficiency [ Hardcover ]
    Earney, Richard | Routledge | 2017³â 07¿ù
    108,720¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 5,440¿ø
    Focuses on customizing Lightroom software to suit your workflow. This book covers sophisticated calibration techniques, helping you render your pictures accurately both onscreen and in print. It also includes in-depth information on presets enabling you to customize Lightroom, whatever your style.
  • ADOBE PHOTOSHOP LAYERS BOOK

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    Lynch, Richard | Routledge | 2017³â 07¿ù
    362,470¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 18,130¿ø
    Layers are the building blocks for working in Photoshop. With the correct use of the Layers Tool, you can edit individual components of your images non-destructively to ensure that your end result is a combination of the best parts of your work. This book shows what you need to know to work with lay...
  • V-Ray My Way

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    V-Ray My Way A Practical Designer's Guide to Creating Realistic Imagery Using V-Ray & 3ds Max [ Hardcover ]
    Wylde, Lee (Dubai Project Control Group; American University of Sharjah) | CRC Press | 2017³â 08¿ù
    362,470¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 18,130¿ø
    The essential how-to book that belongs in every designer's collection.
  • Holistic Mobile Game Development with Unity

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    de Byl, Penny | Routledge | 2017³â 07¿ù
    362,470¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 18,130¿ø
    With the rise of "design and build" many more organisations are having to undertake design work; new project organisational structures are developing and many people are migrating into new roles. As a result of these changing times it is more important than ever that we understand that design work n...
  • Simplifying Perspective

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    Simplifying Perspective A Step-by-Step Guide for Visual Artists [ Hardcover ]
    Pastrana, Robert | Taylor & Francis Ltd | 2017³â 07¿ù
    304,420¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 15,230¿ø
  • How to Cheat in 3ds Max 2015

    ¼öÀÔ How to Cheat
    How to Cheat in 3ds Max 2015 Get Spectacular Results Fast [ Hardcover ]
    McCarthy, Michael | Routledge | 2017³â 08¿ù
    352,400¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 17,620¿ø
    Established authority on 3ds Max - Michael McCarthy - shares his secrets on creative and effective Max tips and tricks.
  • Adobe Photoshop CC for Photographers, 2015 Release

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    Evening, Martin (Adobe; Berkhamsted, UK) | Routledge | 2017³â 08¿ù
    362,470¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 18,130¿ø
    This guide covers all the tools and techniques photographers and professional image editors need to know when using the 2015 release of Photoshop CC, from workflow guidance to core skills to advanced techniques for professional results.
  • PaintShop Photo Pro X3 for Photographers

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    McMahon, Ken (Coolgrey Design, Ireland) | Routledge | 2018³â 06¿ù
    362,470¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 18,130¿ø
    Suitable for a digital photographer who is new to PaintShop Photo Pro or digital imaging in general, or have upgraded to the all-new version X3, this book is packed with full color images to provide easy to follow, step-by-step projects that help you to learn the ins and outs of the program.
  • Real Retouching

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    Real Retouching The Professional Step-by-Step Guide [ Hardcover ]
    Beene, Carrie | Routledge | 2018³â 02¿ù
    362,470¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 18,130¿ø
    From the perfect glossy pages of a magazine to the larger-than-life images floating on a billboard in the sky, image retouching has become a key component of digital photography world. This book helps you learn how to do retouching jobs from start to finish, including various technical steps along t...
  • Google Sketchup Workshop: Modeling, Visualizing, and Illustrating

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    Google Sketchup Workshop: Modeling, Visualizing, and Illustrating Modeling, Visualizing, and Illustrating [ Hardcover ]
    Brixius, Laurent | Routledge | 2017³â 07¿ù
    290,580¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 14,530¿ø
    Contains projects including parks, structures, concept art, and illustration. This title includes variety of projects that SketchUp can be used for-architectural visualization, landscape design, video game and film conception, and more.
  • Vintage Game Consoles

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    Vintage Game Consoles An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time [ Hardcover ]
    Loguidice, Bill | Routledge | 2017³â 08¿ù
    352,400¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 17,620¿ø
    Vintage Game Consoles is an exploration and celebration of the fascinating and diverse history of videogame platforms; the consoles, computers, handhelds, and arcade machines that have powered the industry.
  • An Introduction to Unreal Engine 4

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    Sanders, Andrew (Wayne Community College, Goldsboro, North Carolina, USA) | Taylor & Francis Ltd | 2017³â 07¿ù
    334,120¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 16,710¿ø
  • Adobe Photoshop Elements 9 for Photographers

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    Andrews, Philip | Routledge | 2017³â 07¿ù
    362,470¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 18,130¿ø
    A guide to Adobe Photoshop Elements that covers feature and function of Elements step-by-step detail.
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