ÄÜÅÙÃ÷ ¹Ù·Î°¡±â
º»¹® ¹Ù·Î°¡±â

YES24 Ä«Å×°í¸® ¸®½ºÆ®

YES24 À¯Æ¿¸Þ´º

Global YES24¾È³»º¸±â

Global YES24´Â?

K-POP/K-Drama °ü·Ã»óÇ°(À½¹Ý,µµ¼­,DVD)À»
¿µ¹®/Áß¹® À¸·Î ÀÌ¿ëÇÏ½Ç ¼ö ÀÖ½À´Ï´Ù.

Korean wave shopping mall, sell the
K-POP/K-Drama (CD,DVD,Blu-ray,Book) We aceept PayPal/UnionPay/Alipay
and support English/Chinese Language service

English

íÂ为õó售ïá规 K-POP/K-Drama ßÓ关(CD,图书,DVD) 韩×µßÂù¡îÜ网ó×, ò¨ò¥ ñéÙþ/çÈÙþ Ôõú­èâ结账Û°ãÒ

ñéÙþ

Exclusive ticket sales for domestic and international pop artists

Global yesticket

°Ë»ö

¾î±ú¹è³Ê

2¿ù ÇýÅà ¸ðÀ½
½´ÆÛƯ°¡
1/6

ºü¸¥ºÐ¾ßã±â


¿Ü±¹µµ¼­ Ä«Å×°í¸®¸®½ºÆ®

  • Adobe Photoshop CS4 for Photographers: The Ultimate Workshop

    ¼öÀÔ
    Evening, Martin | Routledge | 2017³â 10¿ù
    362,470¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 18,130¿ø
    Suitable for advanced Photoshop users, this guide describes how to carry out Photoshop image editing and retouching techniques using examples taken from real-life professional shoots. It helps you to gain an insight into a professional Photoshop workflow and become a retouching master with advanced ...
  • Fix It In Post

    ¼öÀÔ
    Fix It In Post Solutions for Postproduction Problems [ Hardcover ]
    James, Jack (Surreal Road, UK) | Routledge | 2017³â 08¿ù
    362,470¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 18,130¿ø
    Offers an array of concise solutions to the wide variety of problems that are faced by postproduction artists in the post process. This book includes access to a free, password-protected website that features application-specific resolutions to the problems presented, with fixes for working in Apple...
  • Beginning AutoCAD 2006

    ¼öÀÔ
    Beginning AutoCAD 2006 [ Hardcover ]
    McFarlane, Bob | Routledge | 2017³â 06¿ù
    362,470¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 18,130¿ø
    Beginning AutoCAD 2006 is a course based on learning and practising the essentials of 2D drawing using AutoCAD. This book focuses on 2D drawing that ensures the reader gets a thorough grounding in the subject, with a greater depth of coverage than tends to be available from general introductions to ...
  • Face It

    ¼öÀÔ
    Face It A Visual Reference for Multi-ethnic Facial Modeling [ Hardcover ]
    Beckmann Wells, Patricia | Taylor & Francis Ltd | 2018³â 06¿ù
    269,820¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 13,500¿ø
    Presents practical hands-on techniques, 3D modeling and sculpting tools with Maya and ZBrush production pipelines focused on the facial modeling of 7 ethnicity models. This title features over 100 different models ranging in age from newborn to elderly characters.
  • Getting Started in Zbrush: An Introduction to Digital Sculpting and Illustration

    ¼öÀÔ
    Getting Started in Zbrush: An Introduction to Digital Sculpting and Illustration An Introduction to Digital Sculpting and Illustration [ Hardcover ]
    Johnson, Gregory S. | CRC Press | 2017³â 08¿ù
    334,120¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 16,710¿ø
    This book is an easy to use introduction to working with ZBrush that will allow anyone to improve the quality of their 3d work and illustrations by reading it.
  • Real World Modo: The Authorized Guide

    ¼öÀÔ
    Real World Modo: The Authorized Guide In the Trenches with Modo [ Hardcover ]
    McDermott, Wes | Routledge | 2018³â 06¿ù
    352,400¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 17,620¿ø
    A guide to modo, a 3D tool, that lets you explore 3D techniques and principles with chapters on modelling, UV mapping, texturing, animation, lighting and rendering. It helps you learn to leverage the technical elements of the modo rendering engine including Antialaising, Shading Rate and Irradiance ...
  • Digital Art Masters

    Digital Art Masters Volume 4 [ Hardcover ]
    3dtotal Com | Routledge | 2017³â 08¿ù
    352,400¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 17,620¿ø
    Includes 50 artists and 900 2D and 3D digital artworks. This title presents the techniques, challenges and tricks the artists employed while creating stunning imagery.
  • Vintage Games

    ¼öÀÔ
    Vintage Games An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time [ Hardcover ]
    Barton, Matt (Saint Cloud State University, Minnesota, USA) | Routledge | 2017³â 12¿ù
    352,400¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 17,620¿ø
    Exploring many influential videogames that includes: Super Mario Bros, Grand Theft Auto III, Doom, and The Sims, this book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features full-color screenshots and images, including rare photos of ...
  • Final Cut Pro 5 Editing Essentials

    ¼öÀÔ
    Wolsky, Tom | Routledge | 2017³â 11¿ù
    96,630¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 4,840¿ø
    Digital editing gives editors far greater freedom than ever before to move scenes of information around and place them anywhere in a film's sequence. Apple's Final Cut Pro is the most widely used Mac-based digital editor. This title enables readers to master the craft of digital editing on Apple's F...
  • The Art of Fluid Animation

    ¼öÀÔ
    Stam, Jos | Taylor & Francis Ltd | 2017³â 08¿ù
    318,930¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 15,950¿ø
    Fluid simulation is a computer graphic used to develop realistic animation of liquids in modern games
  • Game Magic

    ¼öÀÔ
    Game Magic A Designer's Guide to Magic Systems in Theory and Practice [ Hardcover ]
    Howard, Jeff (Dakota State University, Madison, USA) | A K Peters/CRC Press | 2017³â 09¿ù
    362,470¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 18,130¿ø
    "First Edition published as Social Game Design: Monetization Methods and Mechanics by Morgan Kaufmann in 2011.
  • Animated Life: A Lifetime of Tips, Tricks, Techniques and Stories from an Animation Legend

    ¼öÀÔ
    Animated Life: A Lifetime of Tips, Tricks, Techniques and Stories from an Animation Legend A Lifetime of tips, tricks, techniques and stories from an animation Legend [ Hardcover ]
    Norman, Floyd | Routledge | 2017³â 07¿ù
    290,580¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 14,530¿ø
    Takes you on a guided tour through an entire lifetime of techniques, practical hands-on advice and insight into an entire industry. With advice, critical comment, and inspiration for every student of the arts, this title comes with completely relevant techniques and tools for the contemporary animat...
  • MoCap for Artists

    ¼öÀÔ
    MoCap for Artists Workflow and Techniques for Motion Capture [ Hardcover ]
    Kitagawa, Midori / Windsor, Brian | Routledge | 2017³â 11¿ù
    362,470¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 18,130¿ø
    Provides introduction to motion capture principles and techniques. This title delivers a working understanding of systems and workflows. It helps to learn about the alternative systems, how they have evolved, and how they are typically used, as well as tried-and-true workflows that you can put to wo...
  • Finish Your Film! Tips and Tricks for Making an Animated Short in Maya

    ¼öÀÔ
    Roy, Kenny | Taylor & Francis Ltd | 2017³â 12¿ù
    304,420¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 15,230¿ø
    Every step of the process covered and every shortcut and tip you need for creating a 3D animated short
  • Composing Music for Games

    ¼öÀÔ
    Composing Music for Games The Art, Technology and Business of Video Game Scoring [ Hardcover ]
    Thomas, Chance | Taylor & Francis Ltd | 2017³â 08¿ù
    290,580¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 14,530¿ø
    Pocket Book of Electrical Engineering Formulas provides key formulas used in practically all areas of electrical engineering and applied mathematics. This handy, pocket-sized guide has been organized by topic field to make finding information quick and easy. The book features an extensive index and ...
  • Learn to Implement Games with Code

    ¼öÀÔ
    Quick, John M. | Taylor & Francis Ltd | 2017³â 08¿ù
    318,930¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 15,950¿ø
    Game development is one of the most rewarding crafts of modern times
  • Practical Algorithms for 3D Computer Graphics

    ¼öÀÔ
    Ferguson, R. Stuart | Taylor & Francis Ltd | 2017³â 10¿ù
    318,930¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 15,950¿ø
    Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages
  • Creating Visual Effects in Maya

    ¼öÀÔ
    Creating Visual Effects in Maya Fire, Water, Debris, and Destruction [ Hardcover ]
    Lanier, Lee (Visual Effects Artist, USA) | Routledge | 2017³â 06¿ù
    372,530¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 18,630¿ø
    Your one-stop guide to creating mind-blowing visual effects in Autodesk Maya. Full-color, step-by-step tutorials detail industry-staple visual effects techniques such as fur and hair growth, fire and water simulation, soft and hard body dynamics, cloth construction, and so much more. Maya guru Lee L...
  • Ideas for the Animated Short

    ¼öÀÔ
    Ideas for the Animated Short Finding and Building Stories [ Hardcover ]
    Sullivan, Karen | Routledge | 2017³â 08¿ù
    352,400¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 17,620¿ø
    Suitable for aspiring animation professionals, students and independent filmmakers, this book explores the process of developing a short from conception to final delivery and adapt the industry's practices in your own workflow. It also explores the practices and avoid the common pitfalls of creating...
  • Acting and Performance for Animation

    ¼öÀÔ
    Hayes, Derek / Webster, Chris | Routledge | 2017³â 08¿ù
    304,420¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 15,230¿ø
    Suitable for animators, this title helps you to discover how to create dynamic, dramatic performances and believeable character interaction. It helps you to analyze scripts, sound, acting, action and performance with the practical hints and tips, hands-on assignments and animated examples.
SeachAPI:Y



¸ÇÀ§·Î
¿¹½ºÀ̽ʻç(ÁÖ)
´ëÇ¥ : ±è¼®È¯, ÃÖ¼¼¶ó ÁÖ¼Ò : ¼­¿ï½Ã ¿µµîÆ÷±¸ ÀºÇà·Î 11, 5Ãþ~6Ãþ(¿©Àǵµµ¿,ÀϽźôµù) »ç¾÷ÀÚµî·Ï¹øÈ£ : 229-81-37000   Åë½ÅÆǸž÷½Å°í : Á¦ 2005-02682È£ »ç¾÷ÀÚ Á¤º¸È®ÀÎ À̸ÞÀÏ : yes24help@yes24.com   È£½ºÆà ¼­ºñ½º»ç¾÷ÀÚ : ¿¹½ºÀ̽ʻç(ÁÖ)
YES24 ¼ö»ó³»¿ª Á¤º¸º¸È£ °ü¸®Ã¼°è ISMSÀÎÁõȹµæ °³ÀÎÁ¤º¸º¸È£ ¿ì¼ö»çÀÌÆ®
¼ÒºñÀÚÇÇÇغ¸»óº¸Çè ¼­¿ïº¸Áõº¸Çè
°í°´´ÔÀº ¾ÈÀü°Å·¡¸¦ À§ÇØ Çö±Ý µîÀ¸·Î °áÁ¦ ½Ã ÀúÈñ ¼îÇθô¿¡¼­ °¡ÀÔÇÑ ±¸¸Å¾ÈÀü¼­ºñ½º¸¦ ÀÌ¿ëÇÏ½Ç ¼ö ÀÖ½À´Ï´Ù. ¼­ºñ½º°¡ÀÔ»ç½Ç È®ÀÎ
EQUUS14