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  • GarageBand '08 Power!

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    GarageBand '08 Power! The Comprehensive Recording and Podcasting Guide [ Paperback, 1 ]
    Howard, Todd (Howard Digital Media) | Cengage Learning, Inc | 2007³â 09¿ù
    48,410¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,430¿ø
    GarageBand is one of the most powerful tools for capturing and manipulating sound. This book helps readers to learn how to make professional sounding music, podcasts, soundtracks, mixes, and mashups with the GarageBand.
  • Filthy Rich Clients

    Filthy Rich Clients Developing Animated and Graphical Effects for Desktop Java Applications [ Paperback ]
    Chet Haase, Romain Guy | Prentice Hall PTR | 2007³â 08¿ù
    55,000¿ø Æ÷ÀÎÆ®Àû¸³ 1,650¿ø
    Filthy Rich Clients refers to ultra-graphically rich applications that ooze cool. They suck the user in from the outset and hang on to them with a death grip of excitement. Filthy Rich Clients: Developing Animated and Graphical Effects for Desktop Java¢â Applications shows you how to build better, m...

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  • Creating Dynamic Forms with Adobe LiveCycle Designer

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    Creating Dynamic Forms with Adobe LiveCycle Designer Living Words for Personal and Public Prayer
    Terry, J. P. | Addison-Wesley | 2007³â 08¿ù
    67,860¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,400¿ø
  • Actionscript 3.0 Design Patterns

    Actionscript 3.0 Design Patterns Object Oriented Programming Techniques [ Paperback ]
    William Sanders, Chandima Cumaranatunge | Adobe | 2007³â 07¿ù
    40,850¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,050¿ø
    This hands-on introduction to design patterns is for experienced Flash developers ready to tackle sophisticated programming techniques with ActionScript 3.0. Now that ActionScript has been reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns ...

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  • Videogames Handbook

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    Videogames Handbook [ Paperback ]
    Surman, David | Routledge | 2020³â 01¿ù
    60,660¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,040¿ø
    Surveys both the theory and practice of a fast-growing, yet relatively new disciplinary area. Mapping the commercial process of videogame production from pre-production to games journalism, this book demystifies the language of technical production processes by offering the reader a review of key pr...
  • Game Development Essentials

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    Game Development Essentials Online Game Development [ Paperback, 1st Edition, CD-Rom ]
    Hall, Rick / Novak, Jeannie | Thomson Learning | 2008³â 04¿ù
    160,440¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 8,030¿ø
    Addresses MMOG development as a complex, multi-faceted, service-oriented business, instead of focusing solely on technical, artistic, or design techniques. This book covers the differences between single player games and MMOGs, and how the various components of the development process influence one ...
  • Game Physics Engine Development

    Ian Millington | Morgan Kaufmann | 2007³â 03¿ù
    36,000¿ø Æ÷ÀÎÆ®Àû¸³ 720¿ø
    Simulating physics helps cutting-edge games distinguish themselves by making virtual objects behave as we expect them to in the real world. Physics engines are the software programs that run these simulations. Building an engine is difficult, however. There are a large number of new developers (and ...

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  • How to Do Everything with Online Video

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    Shalat, Andrew | McGraw-Hill Education | 2007³â 09¿ù
    40,120¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,010¿ø
    A guide to planning, creating, editing, and sharing video content online. This title shows how to shoot professional-quality videos, edit the files, prepare clips for posting online, and share video projects through a variety of websites, blogs, and podcasts. It includes hands-on tutorials for video...
  • How to Do Everything With Your Digital Camera, 5/E

    Dave Johnson | McGraw-Hill | 2007³â 11¿ù
    25,000¿ø Æ÷ÀÎÆ®Àû¸³ 1,250¿ø
    This easy-to-follow guide explains how to enhance and improve existing images as well as print your photos and publish them on the Web for others to see.

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  • Microsoft Flight Simulator X For Pilots

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    Microsoft Flight Simulator X For Pilots Real World Training [ Paperback ]
    Lane-Cummings, Kevin | John Wiley & Sons Inc | 2007³â 06¿ù
    43,010¿ø (15% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,160¿ø
    It's the next best thing to being up there Why use Microsoft Flight Simulator for real-world flight training? Because it gives you the best possible head start and enables you to learn at your convenience. Flight Simulator provides scenario-based training that lets you practice handling almost any s...
  • Flash Video for Professionals

    Flash Video for Professionals Expert Techniques for Integrating Video on the Web [ Paperback ]
    Lisa Larson, Renee Costantini | John Wiley & Sons | 2007³â 07¿ù
    43,000¿ø Æ÷ÀÎÆ®Àû¸³ 860¿ø
    More than just a programming guide, this book takes you step by step through the process of gathering and preparing content, asking the right questions, determining the scope of the project and writing the project proposal. The authors cull from their professional experience of running their own dig...
  • Digital Photo Projects for Dummies

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    King, Julie Adair | John Wiley & Sons Inc | 2007³â 06¿ù
    48,410¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,430¿ø
  • Nikon D80 Digital Field Guide

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    Busch, David D. | John Wiley & Sons Inc | 2007³â 05¿ù
    44,260¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,220¿ø
  • Professional XNA Game Programming : For Xbox 360 and Windows

    Benjamin Nitschke | WROX Press | 2007³â 04¿ù
    44,000¿ø Æ÷ÀÎÆ®Àû¸³ 880¿ø
    You haven''t experienced the full potential of Xbox 360 or Windows until you''ve created your own homebrewed games for these innovative systems. With Microsoft''s new XNA Framework, the only thing limiting you is your imagination. Now professional game developer and Microsoft DirectX MVP Benjamin Ni...
  • Macro Photography Photo Workshop

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    Camps, Haje Jan | John Wiley & Sons Inc | 2007³â 07¿ù
    41,490¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,080¿ø
  • Adobe InDesign CS3 One-on-one

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    Adobe InDesign CS3 One-on-one One-on-one [ Paperback ]
    McClelland, Deke | O'Reilly Media | 2007³â 12¿ù
    76,080¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,810¿ø
    Includes 600 color images, diagrams, and screenshots to illustrate steps in Adobe InDesign. This solution teaches you how to: create professional-looking documents with InDesign's powerful text and graphic tools; import text from a word processor, move and scale existing text frames, and use Adobe B...
  • Microsoft? Office Publisher 2007

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    Microsoft? Office Publisher 2007 Complete Concepts and Techniques [ Paperback, 1st Edition ]
    Cashman, Thomas J. | Cengage Learning, Inc | 2007³â 11¿ù
    204,940¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 10,250¿ø
  • Hands-On Guide to Flash Video

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    Hands-On Guide to Flash Video Web Video and Flash Media Server [ Paperback, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Richter, Stefan / Ozer, Jan | Routledge | 2007³â 05¿ù
    76,500¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,830¿ø
    Helps professionals produce Web video and implement Flash Media Server. This book covers Flash Video production, beginning with how to configure your camcorder and ending to advanced server techniques like bandwidth detection and FMS logging and reporting. It includes real word lessons from case stu...
  • Final Cut Express HD 3.5 Editing Workshop

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    Wolsky, Tom | Routledge | 2007³â 04¿ù
    74,480¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,730¿ø
    Dealing with the mechanics of Final Cut Express HD 3.5, this work talks about the art and technique of editing. It cover almost every aspect, including: setting up your system and understanding the interface; getting your material into FCE and organizing it; slicing, dicing, and organizing clips; an...
  • Photoshop for Video

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    Photoshop for Video [ Paperback, 3rd Edition, DVD-Rom ]
    Harrington, Richard | Routledge | 2007³â 04¿ù
    96,630¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 4,840¿ø
    A guide to the video tools in Adobe Photoshop CS3 Extended that shows you how to make graphics for use in television, video, Internet, and DVD. It addresses developments in High Definition video, and 3D models. It is suitable for video editors and motion graphic professionals.
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