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  • Canon Powershot Digital Field Guide

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    Guncheon, Michael | John Wiley & Sons Inc | 2007³â 11¿ù
    27,650¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,390¿ø
  • Teaching Motion Design: Course Offerings and Class Projects from the Leading Graduate and Undergraduate Programs

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    Teaching Motion Design: Course Offerings and Class Projects from the Leading Graduate and Undergraduate Programs Course Offerings and Class Projects from the Leading Undergraduate and Graduate Programs [ Paperback ]
    Dooley, Michael / Heller, Steven | Allworth | 2008³â 02¿ù
    30,370¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,520¿ø
  • Latex

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    Latex Fonts, Layout, Markup [ Hardcover ]
    Braune, Klaus / Lammarsch, Joachim / Lammarsch, Marion | Springer-Verlag New York Inc | 2007³â 11¿ù
    121,410¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 6,080¿ø
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  • Final Cut Pro Workflows

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    Final Cut Pro Workflows The Independent Studio Handbook [ Paperback ]
    Carman, Robbie | Routledge | 2007³â 12¿ù
    66,420¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,330¿ø
    Describes appropriate postproduction workflows, team roles and responsibilities, and required equipment for some of the most common media productions. This book focuses on workflow processes and responsibilities, and includes 7 real-world workflows from a diverse range of projects.
  • Flash XML Applications

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    Flash XML Applications Use AS2 and AS3 to Create Photo Galleries, Menus, and Databases [ Paperback, CD-Rom ]
    Schnier, Joachim | Routledge | 2007³â 10¿ù
    64,410¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,230¿ø
    Helps to add seamless, interactive, user-controlled delivery to your Flash applications. This book builds upon your understanding of basic ActionScript (AS) syntax with the foundational skills that you need to use XML in Flash applications and AS2 or AS3 to migrate your existing applications.
  • Photo-pedia

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    Photo-pedia The Ultimate Digital Photography Resources [ Paperback, 1st Edition ]
    Miller, Michael | Macmillan Computer Pub | 2007³â 12¿ù
    55,330¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,770¿ø
  • Mobile 3D Graphics: With OpenGL ES and M3G

    Mobile 3D Graphics: With OpenGL ES and M3G with OpenGL ES and M3G [ Paperback, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Pulli, Kari / Aarnio, Tomi / Miettinen, Ville | Morgan Kaufmann Publishers | 2007³â 11¿ù
    97,210¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 4,870¿ø
    Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D ...
  • The Video Game Explosion: A History from PONG to PlayStation and Beyond

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    The Video Game Explosion: A History from PONG to PlayStation and Beyond A History from Pong to Playstation and Beyond [ Hardcover ]
    Wolf, Mark | Bloomsbury Publishing PLC | 2007³â 11¿ù
    138,200¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 6,910¿ø
    Video games have become a limitless and multifaceted medium through which major corporations and Hollywood visionaries alike are reaching broader global audiences and influencing cultural trends at a rate unmatched by any other media. This book traces the growth of a global phenomenon that has becom...
  • The Concise Focal Encyclopedia of Photography

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    The Concise Focal Encyclopedia of Photography From the First Photo on Paper to the Digital Revolution [ Paperback ]
    Peres, Michael(EDT) | Taylor & Francis Ltd | 2007³â 09¿ù
    129,010¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 6,460¿ø
    Defining photography is impossible. This title reveals the technical origins and evolution of photography. It consists of the ways that cultural forces have transformed photography into a constellation of practices more diverse than any other mode of representation.
  • GPU Gems 3

    GPU Gems 3 Programming Techniques for High-performance Graphics and General-purpose Computation [ Hardcover, with CD-Rom ]
    Hubert Nguyen | Addison-Wesley Professional | 2007³â 08¿ù
    69,000¿ø Æ÷ÀÎÆ®Àû¸³ 2,070¿ø
    This third volume of the best-selling GPU Gems series provides a snapshot of today¡¯s latest Graphics Processing Unit (GPU) programming techniques. The programmability of modern GPUs allows developers to not only distinguish themselves from one another but also to use this awesome processing power f...

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  • Programming Hd-dvd and Blu-ray Disc

    Michael Zink | McGraw-Hill | 2007³â 09¿ù
    116,000¿ø Æ÷ÀÎÆ®Àû¸³ 2,320¿ø
    The ultimate book/DVD package for HD and Blu-Ray DVD applications This complete book/DVD package covers everything you need to know in order to write optical working code for HD and Blu-Ray DVD applications.This comprehensive tutorial not only teaches the new programming skills but also includes lar...

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  • Game Graphics Programming

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    Game Graphics Programming [ Hardcover, 1 ]
    Sherrod, Allen | Charles River Media | 2007³â 11¿ù
    89,920¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 4,500¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    Examines the many different techniques and effects that are used to create cutting-edge graphics in today's video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured a...

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  • Entrepreneur's Guide to Second Life

    Entrepreneur's Guide to Second Life Making Money in the Metaverse [ Paperback ]
    Daniel Terdiman | Sybex | 2007³â 10¿ù
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    30,000¿ø Æ÷ÀÎÆ®Àû¸³ 600¿ø
    The Entrepreneur's Guide to Second Life will give readers an in-depth look at businesses and other economic opportunities in Second Life, explain the business operations of each, and show readers how to identify, develop, launch, and profit from their own business.

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  • Get the Most from Your Digital Camera

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    Get the Most from Your Digital Camera The Ultimate Guide to Digital Cameras, Software, Printing and Technique [ Paperback ]
    Joinson, Simon | F & W Pubns Inc | 2007³â 09¿ù
    27,650¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,390¿ø
  • Nikon D40/D40x Digital Field Guide

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    David D. Busch | John Wiley & Sons | 2007³â 09¿ù
    27,600¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,380¿ø
  • Gamers... in the Library?!

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    Gamers... in the Library?! The Why, What, and How of Videogame Tournaments for All Ages [ Paperback ]
    Hall, Christopher A. | American Library Association | 2007³â 07¿ù
    69,850¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,500¿ø
    Explains why videogame programming holds huge potential for libraries. This book teaches how to: gain familiarity with the basics of gaming culture, software, and hardware; understand how videogaming events fit into the library; and, conduct a tournament in your library - including how to plan, set ...
  • Apple Pro Training Series: Color [With DVD ROM]

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    Wohl, Michael / Gross, David | Peachpit Press | 2007³â 12¿ù
    83,510¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 4,180¿ø
  • The Glossary of Digital Photography

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    Blair, John G. | Rocky Nook | 2007³â 11¿ù
    55,270¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,770¿ø
    With over 1500 words, abbreviations, and acronyms, this Glossary strives to help those involved in this cutting-edge industry to understand the language that makes it up. It has been extensively researched to collect the terms in use and to provide the meanings of these terms.
  • Creating Your World

    Creating Your World The Official Guide to Advanced Content Creation for Second Life [ Paperback, CD-ROM Æ÷ÇÔ ]
    Aimee Weber, Kimberly Rufer-Bach, Richard Platel | John Wiley & Sons | 2007³â 10¿ù
    35,000¿ø Æ÷ÀÎÆ®Àû¸³ 700¿ø
    - Details how to design and use Second Life content, covering such important skills as building, texturing, scripting, animating, and terraforming - Follows a logical progression that builds upon a reader's skills so that new and intermediate content creators will quickly become experts - Discusses ...
  • Body Language

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    Body Language Advanced 3D Character Rigging [ Paperback ]
    Eric Allen,Kelly L. Murdock | Sybex | 2008³â 04¿ù
    69,110¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,460¿ø
    Character rigging is one of the most difficult tasks in the production pipeline. It is also one of the most essential. Failure to correctly rig a character will frustrate animators and lead to delays or, even worse, unrealistic results. Whether you aspire to create your own animation or work in the ...
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