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  • Procedural Content Generation for Unity Game Development

    Watkins, Ryan | Packt Publishing | 2016³â 01¿ù
    29,000¿ø Æ÷ÀÎÆ®Àû¸³ 580¿ø
    Harness the power of Procedural Generation to design unique games with UnityAbout This Book* Learn the basics of PCG development* Develop a 2D game from start to finish* Explore all the different ways PCG can be applied in gamesWho This Book Is ForThis book is for Unity game developers, especially t...
  • Lighting for Animation

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    Lighting for Animation The Art of Visual Storytelling [ Paperback ]
    Katatikarn, P. Jasmine / Tanzillo, Michael | Routledge | 2016³â 07¿ù
    94,620¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 4,740¿ø
    Lighting is one of the most technical (and difficult) aspects of animation, yet it is of the utmost importance if you want to be an effective storyteller. Lighting masters at Blue Sky Studios, Jasmine Katatikarn and Michael Tanzillo go beyond software packages and equip you with the foundational ski...
  • The Ultimate Unofficial Encyclopedia for Minecrafters: An A - Z Book of Tips and Tricks the Official Guides Don't Teach You

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    The Ultimate Unofficial Encyclopedia for Minecrafters: An A - Z Book of Tips and Tricks the Official Guides Don't Teach You An A - Z Book of Tips and Tricks the Official Guides Don't Teach You [ Hardcover ]
    Miller, Megan | Sky Pony | 2015³â 06¿ù
    24,880¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,250¿ø
    This adventure series is created especially for readers who love the fight of good vs. evil, magical academies like Hogwarts in the Harry Potter saga, and games like Minecraft, Terraria, and Pokemon GO.From abandoned mineshafts to mini-games, mods, and zombie sieges, The Ultimate Unofficial Encyclop...
  • Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media

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    Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media Revisiting Immersion and Interactivity in Literature and Electronic Media [ Paperback ]
    Ryan, Marie-Laure | Johns Hopkins University Press | 2015³â 10¿ù
    56,180¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,810¿ø
    Following the cognitive approaches that have rehabilitated immersion as the product of fundamental processes of world-construction and mental simulation, she details the many forms that interactivity has taken-or hopes to take-in digital texts, from determining the presentation of signs to affecting...
  • OpenGL SuperBible: Comprehensive Tutorial and Reference

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    OpenGL SuperBible: Comprehensive Tutorial and Reference Comprehensive Tutorial and Reference [ Paperback ]
    Sellers, Graham / Wright, Richard / Haemel, Nicholas | Addison-Wesley Professional | 2015³â 07¿ù
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    91,100¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 4,560¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    OpenGL® SuperBible, Seventh Edition, is the definitive programmer¡¯s guide, tutorial, and reference for OpenGL 4.5, the world¡¯s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL¡¯s newest APIs; key extensions; shaders; and essential,...

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  • Finnish Video Games: A History and Catalog

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    Finnish Video Games: A History and Catalog A History and Catalog [ Paperback ]
    Kuorikoski, Juho | McFarland & Company | 2015³â 05¿ù
    45,480¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,280¿ø
    In the past three decades Finland's video game industry has become the backbone of Finnish cultural export. Angry Birds and Clash of Clans are dominating sales around the world and the small Nordic nation has grown into a gaming superpower. Drawing on more than 60 interviews, this book covers the Fi...
  • Getting Started with P5.Js: Making Interactive Graphics in JavaScript and Processing

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    Getting Started with P5.Js: Making Interactive Graphics in JavaScript and Processing Making Interactive Graphics in Javascript and Processing [ Paperback ]
    McCarthy, Lauren / Reas, Casey / Fry, Ben | Make Community, LLC | 2015³â 10¿ù
    27,650¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,390¿ø
    Processing opened up the world of programming to artists, designers, educators, and beginners. The p5.js JavaScript implementation of Processing reinterprets it for today's web. This short book gently introduces the core concepts of computer programming and working with Processing.
  • The World of the Witcher: Video Game Compendium

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    The World of the Witcher: Video Game Compendium Historical Materialism, Volume 54 [ Hardcover ]
    CD Projekt Red | Dark Horse Books | 2015³â 05¿ù
    69,160¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,460¿ø
    Á¤Åë À¯·´ RPG ´ëÀÛ °ÔÀÓ ¡º´õ À§ÃÄ (The Witcher)¡»ÀÇ ¼¼°è°ü°ú ÁÖ¿ä ½ºÅ丮¸¦ ´Ù·ç´Â ¡º¿ùµå ¿Àºê ´õ À§ÃÄ¡» Ãâ°£! ¡º´õ À§ÃÄ(The Witcher)¡»´Â Æú¶õµåÀÇ °æÁ¦ÇÐÀÚÀÌÀÚ ¼Ò¼³°¡ÀÎ ¾ÈÁ¦ÀÌ »çÇÁÄß½ºÅ°(Andrzej Sapkowski)¿¡ ÀÇÇØ ÁýÇÊµÈ ¼Ò¼³·Î, °Ë¼ú°ú ¸¶¹ýÀ» ±¸»çÇϸç ÀÌÇüÀÇ ¸ó½ºÅ͵éÀ» Á¦¾ÐÇÏ´Â µ¹¿¬º¯ÀÌ Àΰ£(À§ÃÄ)ÀÇ ...
  • Physics for Animators

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    Physics for Animators [ Paperback, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Bousquet, Michele | CRC Press | 2015³â 12¿ù
    100,900¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,030¿ø
    This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work.
  • Minecraft Mastery: Build Your Own Redstone Contraptions and Mods

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    Minecraft Mastery: Build Your Own Redstone Contraptions and Mods Build Your Own Redstone Contraptions and Mods [ Paperback ]
    Monk, Simon | McGraw-Hill Education - Europe | 2014³â 08¿ù
    27,670¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,390¿ø
    This book reveals how to enhance your Minecraft world by creating innovative devices and elements with Redstone. Learn how to build logic gates, advanced mechanisms, and more. You'll also find out how to host a Minecraft server, use the qCraft and Computer-Craft mods, and develop your own custom mod...
  • Professional Storyboarding

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    Professional Storyboarding Rules of Thumb [ Paperback ]
    Paez, Sergio / Jew, Anson | Routledge | 2012³â 12¿ù
    74,480¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,730¿ø
    Offers examples of basic storyboarding concepts, as well as sound, career-oriented advice for the artist. This book features a number of veteran storyboard artists sharing their experiences in the professional world. It includes exercises, case studies, and interviews with leading professionals - gr...
  • Reality is Broken

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    Reality is Broken Why Games Make Us Better and How They Can Change the World [ Paperback ]
    McGonigal, Jane | Vintage Publishing | 2012³â 04¿ù
    24,590¿ø Æ÷ÀÎÆ®Àû¸³ 0¿ø
    We are living in a world full of games.More than 31 million people in the UK are gamers.The average young person will spend 10,000 hours gaming by the age of twenty-one.The future belongs to those who play games.In this ground-breaking book, visionary game designer Jane McGonigaI challenges conventi...
  • The Functional Art: An Introduction to Information Graphics and Visualization

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    The Functional Art: An Introduction to Information Graphics and Visualization An introduction to information graphics and visualization [ Paperback ]
    Cairo, Alberto | New Riders Publishing | 2012³â 08¿ù
    69,160¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,460¿ø
    A moving love story with a 'coming out' theme - now in a redesigned paperback.
  • Character Mentor

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    Character Mentor Learn by Example to Use Expressions, Poses, and Staging to Bring Your Characters to Life [ Paperback ]
    Bancroft, Tom | Routledge | 2012³â 04¿ù
    90,590¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 4,530¿ø
    Shows you how to pose your character, create emotion through facial expressions, and stage your character to create drama. This book includes assignments that allow you to join in and bring your drawing to the next level with concrete techniques, as well as more theoretical analysis.
  • Art of the Storyboard

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    Art of the Storyboard A filmmaker's introduction [ Paperback, 2nd Edition, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Hart, John | Routledge | 2007³â 09¿ù
    58,370¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,920¿ø
    Using sketches of shots from classic films, from silents onwards, this book leads you through the history and evolution of this craft to help you get to grips with translating your vision onto paper, from the rough sketch to the finished storyboard.
  • What Video Games Have to Teach Us About Learning and Literacy

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    Gee, James Paul | Palgrave MacMillan | 2007³â 12¿ù
    34,850¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,750¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    Provides a controversial look at the positive things that can be learned from video games. This book looks at major specific cognitive activities such as: how individuals develop a sense of identity; how one grasps meaning; how one evaluates and follows a command; how one picks a role model; and, h...

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  • Beginning Game Development with Python and Pygame: From Novice to Professional

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    McGugan, Will | Apress | 2007³â 08¿ù
    23,620¿ø (80% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 0¿ø
  • 3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body

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    Sarris, Nikos / Michael, Strintzis G. / Strintzis, Michael G. | IRM Press | 2004³â 02¿ù
    70,480¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,120¿ø
    Covering the areas of modeling and animating 3D synthetic human models at a level that is useful to students, researchers, software developers and content generators, this book presents the latest, research-level techniques for the analysis and sy...
  • Music Contracts in the Streaming Age

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    Music Contracts in the Streaming Age Law and Policy in the European Union and the United Kingdom [ Hardback ]
    Vanherpe, Jozefien (KU Leuven (Belgium)) | Cambridge University Press | 2024³â 09¿ù
    201,810¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 10,100¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    This book is for anyone who wants to know how the music streaming industry works, how the law seeks to counter the weaker bargaining position of musicians when they enter into a contract with a label or a music publisher and how we can make the contractual playing-field more level.

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  • A PC Engine: The Box Art Collection (Collector's Edition)

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    Bitmap Books / Brown, Erin(ILL) | Bitmap Books | 2024³â 01¿ù
    73,360¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,670¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    Lorelei Kaskel, a folklorist with a quick temper and an even quicker wit, is on an expedition with six eccentric nobles searching for magical waterfall of untold power. When their leader gets murdered, Lorelei and her academic rival, the insufferably gallant Sylvia von Wolff, must uncover the truth ...

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