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  • Media and Crisis Communication

    Coombs, W. Timothy | Routledge | 2024³â 10¿ù
    271,850¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 13,600¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    This volume centers on the relationship between media and crisis communication, the need to address which has only been heightened by the recent experience of COVID-19 and the needs for public health crisis communication.

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  • Audio and Video Systems

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    Audio and Video Systems [ Hardcover ]
    Anand, M. L. | CRC Press | 2024³â 10¿ù
    312,120¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 15,610¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    This book details the important concepts in the study of audio and video systems. It covers the basics of audio and video engineering, communication and radar systems, optical fibers, and consumer electronics. It also includes assessment questions for better understanding and practice.

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  • Practices, Education and Technology in Audiovisual Translation

    Bola?os Garc?a-Escribano, Alejandro | Routledge | 2024³â 10¿ù
    261,780¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 13,090¿ø
    This book explores the intersections of education and technology in audiovisual translation, unpacking the evolution of AVT ecosystems and looking ahead to future directions for the role of technology in the translation industry and higher education.
  • Managing Your Gaming and Social Media Habits

    Managing Your Gaming and Social Media Habits From Science to Solutions [ Hardcover ]
    Knibbs, Catherine | Routledge | 2024³â 10¿ù
    261,780¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 13,090¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    The influence of technology on hobbies and leisure time is quickly becoming a regular part of daily life, but how much do we really understand about how or why we¡¯re using it, and its impact on our health? This easy-to-read guide is designed to provide all of the support needed to understand why we...

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  • Managing Your Gaming and Social Media Habits

    Managing Your Gaming and Social Media Habits From Science to Solutions [ Paperback ]
    Knibbs, Catherine | Routledge | 2024³â 10¿ù
    40,240¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,020¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    The influence of technology on hobbies and leisure time is quickly becoming a regular part of daily life, but how much do we really understand about how or why we¡¯re using it, and its impact on our health? This easy-to-read guide is designed to provide all of the support needed to understand why we...

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  • Game Economy Design

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    Game Economy Design Metagame, Monetization and Live Operations [ Paperback ]
    Czerkawski, Charlie | CRC Press | 2024³â 10¿ù
    90,590¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 4,530¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    This book provides a comprehensive overview of game economy design. It begins with a high-level overview, then utilises subsequent chapters to break this down into finer details, showing methods to approach the various problems and challenges involved in creating an intricate game economy and meta g...

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  • Game Economy Design

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    Game Economy Design Metagame, Monetization and Live Operations [ Hardcover ]
    Czerkawski, Charlie | CRC Press | 2024³â 10¿ù
    241,650¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 12,090¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    This book provides a comprehensive overview of game economy design. It begins with a high-level overview, then utilises subsequent chapters to break this down into finer details, showing methods to approach the various problems and challenges involved in creating an intricate game economy and meta g...

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  • Music and Sonic Environments in Video Games

    Music and Sonic Environments in Video Games Listening to and Performing Ludic Soundscapes [ Hardcover ]
    Galloway, Kate / Hambleton, Elizabeth | Routledge | 2024³â 10¿ù
    271,850¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 13,600¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    Music and Sonic Environments in Video Games brings together a range of perspectives that explore how music and sound in video games interact with virtual and real environments, often in innovative and unexpected ways.

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  • Cores of Game Design

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    Cores of Game Design Mechanics, Economics, Narrative, and Aesthetics [ Hardcover ]
    Serpa, Yvens R. | CRC Press | 2024³â 10¿ù
    241,650¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 12,090¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    This book considers the four essential cores of game design: Mechanics, Economy, Narrative, and Aesthetics. It discusses all four essential cores and how to design games by using each one as a starting point. It also discusses how each one is connected and can be understood as a valuable tool to ele...

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  • Cores of Game Design

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    Cores of Game Design Mechanics, Economics, Narrative, and Aesthetics [ Paperback ]
    Serpa, Yvens R. | CRC Press | 2024³â 10¿ù
    90,590¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 4,530¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    This book considers the four essential cores of game design: Mechanics, Economy, Narrative, and Aesthetics. It discusses all four essential cores and how to design games by using each one as a starting point. It also discusses how each one is connected and can be understood as a valuable tool to ele...

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  • Autodesk AutoCAD Architecture 2025 Fundamentals

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    Elise Mos | SDC Publications | 2024³â 10¿ù
    132,880¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 6,650¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    Autodesk AutoCAD Architecture 2025 Fundamentals is an introductory guide designed specifically for those who are new to AutoCAD Architecture 2025.

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  • Web Cartography

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    Web Cartography Map Design for Interactive and Mobile Devices [ Paperback, 1st Edition, Illustrations, Color ]
    Ian Muehlenhau | CRC Press | 2024³â 10¿ù
    92,610¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 4,640¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    Written for those with a basic understanding of map making, but without knowledge of Web design, this textbook explains how to create effective interaction, animation, and layouts for maps to put online or into a mobile platform. Concept driven and product free, this reference emphasizes cartographi...

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  • Geneses of Postmodern Art

    Geneses of Postmodern Art Technology As Iconology [ Paperback, 1st Edition ]
    Paul Crowthe | Routledge | 2024³â 10¿ù
    80,520¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 4,030¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    Postmodernism in the visual arts is not just another 'ism.' To explain why, Paul Crowther investigates topics such as eclecticism, the sublime, deconstruction in art and philosophy, and Paolozzi's Wittgenstein-inspired works.

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  • Games User Research

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    Games User Research A Case Study Approach [ Paperback, 1st Edition ]
    Miguel Angel Garcia-Rui | A K Peters/CRC Press | 2024³â 10¿ù
    90,590¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 4,530¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    This collection of case studies presents the latest interdisciplinary research and applications of games user research in determining and developing usability. Highlights include explorations of practical and ethical concerns in conducting usability testing with children, audio experiences in games,...

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  • Learning Video Game Design on the Tabletop

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    Ham, Ethan | CRC Press | 2024³â 10¿ù
    241,650¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 12,090¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    Presented in a step-by-step format, this book helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goe...

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  • Learning Video Game Design on the Tabletop

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    Ham, Ethan | CRC Press | 2024³â 10¿ù
    98,640¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 4,940¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    Presented in a step-by-step format, this book helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goe...

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  • SDN-Supported Edge-Cloud Interplay for Next Generation Internet of Things

    Kshira Sagar Sahoo,Arun Solanki,Sambit Kumar Mishra,Bibhudatta Sahoo,Anand Nayya | Chapman and Hall/CRC | 2024³â 10¿ù
    90,590¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 4,530¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    This book provides a wide range of research directions in the field of edge-cloud computing, SDN, and IoT. It is a starting point for those involved in this research domain and explore burning issues related to network congestion, traffic management, latency, QoS, scalability, security, and controll...

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  • Nordic Animation

    ¼öÀÔ Focus Animation
    Nordic Animation Balancing the East and the West [ Paperback, 1st Edition ]
    Liisa V?h?kyl | CRC Press | 2024³â 10¿ù
    38,240¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,920¿ø
    This book examines the state of the animation industry within the Nordic countries. It looks at the success of popular brands such as the Moomins and Angry Birds, studios such as Anima Vitae and Qvisten, and individuals from the Nordics that have made their mark on the global animation industry.
  • Modern Metaheuristics in Image Processing

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    Modern Metaheuristics in Image Processing [ Paperback, 1st Edition ]
    Diego Oliva,Noe Ortega-S?nchez,Salvador Hinojosa,Marco P?rez-Cisnero | CRC Press | 2024³â 10¿ù
    40,240¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,020¿ø
    Presents a study of methods of image processing and how they are extended and improved using modern metaheuristic algorithms. The field of image processing is constantly changing due to the extensive integration of cameras in devices.
  • Life in Death

    ¼öÀÔ Focus Animation
    Life in Death My Animated Films 1976-2020 [ Paperback, 1st Edition ]
    Dennis Tupicof | CRC Press | 2024³â 10¿ù
    38,240¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,920¿ø
    Life in Death: My Animated Films 1976-2020 explores death as it relates to experience, storytelling, theory, and narrative.
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