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  • Essential Technical Skills for Designers: A Primer

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    Wang, Eric | CRC Press | 2021³â 01¿ù
    108,720¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 5,440¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    This book will teach students and professionals proper fundamentals skill sets required to effectively convey themselves.

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  • Digital Storytelling in Indigenous Education

    Digital Storytelling in Indigenous Education A Decolonizing Journey for a M?tis Community [ Hardcover, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Poitras Pratt, Yvonne | Routledge | 2019³â 08¿ù
    271,850¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 13,600¿ø
    Exploring the relationship between the role of education and Indigenous survival, this book is an ethnographic exploration of how digital storytelling can be part of a broader project of decolonization of individuals, their families, and communities.
  • Salted Paper Printing

    Salted Paper Printing A Step-by-Step Manual Highlighting Contemporary Artists [ Paperback ]
    Anderson, Christina (Professor of Photography at Montana State University, Bozeman) | Routledge | 2017³â 08¿ù
    104,680¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 5,240¿ø
    Salted Paper Printing makes one of the oldest known photographic processes easy for the 21st century.
  • Salted Paper Printing

    Salted Paper Printing A Step-by-Step Manual Highlighting Contemporary Artists [ Hardcover ]
    Anderson, Christina (Professor of Photography at Montana State University, Bozeman) | Routledge | 2017³â 09¿ù
    342,330¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 17,120¿ø
    Salted Paper Printing makes one of the oldest known photographic processes easy for the 21st century.
  • Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences

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    Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences A Journey to Creating Intrinsically Motivating Learning Experiences [ Hardcover ]
    Kalmpourtzis, George | A K PETERS | 2018³â 07¿ù
    227,730¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 11,390¿ø
    This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!
  • Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences

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    Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences A Journey to Creating Intrinsically Motivating Learning Experiences [ Paperback, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Kalmpourtzis, George | A K PETERS | 2018³â 07¿ù
    110,530¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,320¿ø
    This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!
  • Religion and the Internet

    Campbell, Heidi (Texas A&M University, USA)(EDT) | Routledge | 2017³â 09¿ù
    1,862,710¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 93,140¿ø
    This new collection will cover the development of the study of Religion and the Internet over the past three decades, highlighting the core research topics, approaches and questions that have been explored by key international scholars at the intersection of new media and religion.
  • Data Visualization for Design Thinking

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    Data Visualization for Design Thinking Applied Mapping [ Hardcover ]
    Newman, Winifred E. | Routledge | 2017³â 06¿ù
    352,400¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 17,620¿ø
    More than 100 examples illustrated with over 200 color images show you how to visualize data through mapping. Includes five in-depth cases studies and numerous examples throughout.
  • Role-Playing Game Studies

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    Role-Playing Game Studies Transmedia Foundations [ Hardcover ]
    Deterding, Sebastian / Zagal, Jose | Routledge | 2018³â 04¿ù
    443,020¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 22,160¿ø
    This collection offers readers a comprehensive, multidisciplinary, international, and transmedia examination of roleplaying games Each chapter includes key terms, sidebars with additional content, and recommended readings to help both students and postgraduates new to roleplaying games get the full ...
  • Art of Game Design

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    Art of Game Design A Book of Lenses, Third Edition [ Hardcover, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Schell, Jesse | A K Peters/CRC Press | 2019³â 08¿ù
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    º£½ºÆ® ¿ø¼­´ëÇб³Àç ~9.25
    218,150¿ø (25% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 0¿ø
    Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games.
  • Art of Game Design

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    Art of Game Design A Book of Lenses, Third Edition [ Paperback ]
    Schell, Jesse | A K Peters/CRC Press | 2019³â 08¿ù
    ±¸¸ÅÇýÅÃ
    º£½ºÆ® ¿ø¼­´ëÇб³Àç ~9.25
    114,750¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 5,740¿ø
    Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games.
  • Analytics and Knowledge Management

    Hawamdeh, Suliman (EDT) / Chang, Hsia-ching (EDT) | Auerbach Publications | 2018³â 05¿ù
    201,340¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 10,070¿ø
    This book examines the role of analytics in knowledge management including the integration of analytics theories, methods and technologies into knowledge management processes. It aims to identify the role of analytics in knowledge management and how analytics can be seamlessly integrated in the know...
  • Art of Coding

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    Art of Coding The Language of Drawing, Graphics, and Animation [ Paperback, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Al-Rifaie, Mohammad Majid / Ursyn, Anna / Wyeld, Theodor | Chapman and Hall/CRC | 2021³â 01¿ù
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    º£½ºÆ® ¿ø¼­´ëÇб³Àç ~9.25
    82,200¿ø (25% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 0¿ø
    The aim of this book is to bring programming skills closer to the reader by presenting coding in a visual way. The Art of Coding approaches programming not as a discrete or discontinuous set of skills, but rather as an approach to creativity, or a constellation of ideas.
  • On Animation

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    On Animation The Director's Perspective Vol 1 [ Paperback ]
    Diamond, Ron | CRC Press | 2019³â 07¿ù
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    º£½ºÆ® ¿ø¼­´ëÇб³Àç ~9.25
    73,810¿ø (25% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 0¿ø
    On Animation: The Director's Perspective is a collection of interviews with 21 animated feature-film directors. Interviews cover in-depth discussion of each director's career -- focusing on their creative development, their films, lesson learned and advice. The interviews were edited and produced by...
  • Gamer's Brain

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    Gamer's Brain How Neuroscience and UX Can Impact Video Game Design [ Hardcover ]
    Hodent, Celia (Epic Games, Cary, North Carolina, USA) | CRC Press | 2017³â 08¿ù
    291,980¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 14,600¿ø
    This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. This knowledge will help readers identify the ingredients for successful and engaging video games, while providing a better experience for...
  • Science for the Curious Photographer

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    Science for the Curious Photographer An Introduction to the Science of Photography [ Paperback ]
    Johnson Jr, Charles | Routledge | 2017³â 09¿ù
    92,610¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 4,640¿ø
    While there are many books that teach the "how-to" of photography, Science for the Curious Photographer is a book for those who also want to understand how photography works.
  • Science for the Curious Photographer

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    Science for the Curious Photographer An Introduction to the Science of Photography [ Hardcover ]
    Johnson, Jr., Charles | Routledge | 2017³â 09¿ù
    291,980¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 14,600¿ø
    The revolutionary market-based management system behind one of the most successful companies of our time
  • Creating Games with Unity and Maya

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    Creating Games with Unity and Maya [ Paperback, 2nd New Edition ]
    Miles, Jere / Watkins, Adam | CRC Press | 2021³â 01¿ù
    94,620¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 4,740¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    Creating Games with Unity and Maya 2nd edition provides you with an end-to-end solution for Unity game development with Maya. This book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production and deployment. This accessible guide provide...

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  • Definitive Guide to Texture Painting

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    Schwartz, Lopsie | A K Peters/CRC Press | 2021³â 01¿ù
    108,720¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 5,440¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    Lopsie Schwartz not only brings in her expertise garnered from 18 years in the movie and television industry, but she brings in friends from various walks of texture painting to round out the image and experience of what it is to texture paint. Filled with hands-on tutorials and stunning examples fr...

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  • Advanced High Dynamic Range Imaging

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    Advanced High Dynamic Range Imaging [ Hardcover, 2nd Edition ]
    Chalmers, Alan (University of Warwick, Coventry, UK) | A K Peters/CRC Press | 2017³â 07¿ù
    181,210¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 9,070¿ø
    This new edition incorporates all the developments in HDR since the first edition and once again emphasizes practical tips, including the authors' popular HDR Toolbox (available on the authors' website) for MATLAB and gives readers the tools they need to develop and experiment with new techniques fo...
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