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  • Producing Games

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    Producing Games From Business and Budgets to Creativity and Design [ Hardcover ]
    Cohen, D. | Routledge | 2017³â 08¿ù
    352,400¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 17,620¿ø
    Helps you to master the secrets behind video game production. This title lets you discover how to lead a team, communicate effectively, budget, schedule, staff, and design quality next-generation games. It walks you through different stages of the production process with a focus on the part the prod...
  • Unity 4 Fundamentals

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    Unity 4 Fundamentals Get Started at Making Games with Unity [ Hardcover ]
    Thorn, Alan (National Film & Television School, Upminster, UK) | Routledge | 2017³â 07¿ù
    352,400¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 17,620¿ø
    The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine.
  • Precision Photoshop

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    Precision Photoshop Creating Powerful Visual Effects [ Hardcover ]
    Schwartz, Lopsie | A K Peters/CRC Press | 2017³â 10¿ù
    352,400¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 17,620¿ø
    This collection explores the connections between globalization, competitiveness and human security and their relevance for development studies. These issues, amongst others, are also explored in a number of case studies taken from Asia, Africa, and Latin America.
  • Digital Collage and Painting

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    Digital Collage and Painting Using Photoshop and Painter to Create Fine Art [ Hardcover ]
    Ruddick Bloom, Susan | Routledge | 2019³â 06¿ù
    352,400¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 17,620¿ø
    Suitable for those who know their way around Photoshop and Painter and want to use these amazing programs to take their skills further, this book takes you on a journey of the imagination and shows you how to create incredible works of fine art. It helps to learn how to create watercolors, black and...
  • Interactive InDesign CC

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    Interactive InDesign CC Bridging the Gap between Print and Digital Publishing [ Hardcover ]
    Rubin, Mira (Adobe Certified Instructor, eLearning Specialist, Freelancer, Elkins Park, PA, USA) | Routledge | 2017³â 08¿ù
    352,400¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 17,620¿ø
    How-To Guide Written By Practicing Professionals Physical Security and Safety: A Field Guide for the Practitioner introduces the basic principles of safety in the workplace, and effectively addresses the needs of the responsible security practitioner. This book provides essential knowledge on the pr...
  • Architectural Rendering with 3ds Max and V-Ray

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    Architectural Rendering with 3ds Max and V-Ray Photorealistic Visualization [ Hardcover ]
    Kuhlo, Markus | Routledge | 2017³â 09¿ù
    352,400¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 17,620¿ø
    Lets you create photorealistic renders of architectural visualizations using 3ds Max and Vray. This book helps you learn how to combine lighting and rendering options to end-up with the most realistic final renders possible at a professional level. It teaches you how to light both interiors and exte...
  • Flash + After Effects

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    Flash + After Effects Add Broadcast Features to Your Flash designs [ Hardcover ]
    Jackson, Chris (Computer Graphics Designer; Professor, Rochester Institute of Technology, NY, USA) | Routledge | 2017³â 07¿ù
    352,400¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 17,620¿ø
    Flash Designers: push Flash to the next level with After Effects' robust toolset. This title gives you a working understanding of the AE toolset and professional techniques that raise the design bar for web, HD broadcast, or CD/DVD delivery.
  • Story and Simulations for Serious Games

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    Story and Simulations for Serious Games Tales from the Trenches [ Hardcover ]
    Iuppa, Nick / Borst, Terry | Routledge | 2017³â 07¿ù
    352,400¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 17,620¿ø
    Examines how to create a story, while relating practical considerations of building a simulation. This book also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and parti...
  • Learning Autodesk 3ds Max Design 2010 Essentials

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    Learning Autodesk 3ds Max Design 2010 Essentials The Official Autodesk 3ds Max Reference [ Hardcover ]
    Autodesk | Routledge | 2017³â 07¿ù
    352,400¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 17,620¿ø
    Offers information on the features and options of Autodesk 3ds Max Design. This title helps you learn about lighting a 3D scene in 3ds Max Design and explore the application of various lighting techniques. It lets you discover techniques for a professional design workflow, including how to organize ...
  • Music Producer¡¯s Survival Guide

    Music Producer¡¯s Survival Guide Chaos, Creativity, and Career in Independent and Electronic Music [ Hardcover ]
    Jackson, Brian M. | Routledge | 2018³â 03¿ù
    352,400¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 17,620¿ø
    A music-career book like no other, The Music Producer's Survival Guide offers a wide-ranging, exploratory, yet refreshing down-to-earth take on living the life of the independent electronic music producer. If you are an intellectually curious musician/producer eager to make your mark in today's tech...
  • Illustrator Foundations

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    Illustrator Foundations The Art of Vector Graphics, Design and Illustration in Illustrator [ Hardcover ]
    Elmansy, Rafiq | Routledge | 2017³â 07¿ù
    352,400¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 17,620¿ø
    Want to hone your Illustrator skills so you can remain competitive in a diverse market while concentrating on your vector graphics projects? This book provides you with real-world professional projects then you can discover how to: develop mobile applications, work with layers, masks, vector images ...
  • Professional Manga

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    Professional Manga Digital Storytelling with Manga Studio EX [ Hardcover ]
    Yang, Jeong | Routledge | 2018³â 01¿ù
    352,400¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 17,620¿ø
    Combines manga storytelling theory and advice with the tools for digital creation in Manga Studio, guided by professional manga-ka. This title discovers manga storytelling techniques, from speed lines to technology, from toning to big sound effects. It shows how to accomplish these techniques using ...
  • Animator¡¯s Sketchbook

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    Animator¡¯s Sketchbook How to See, Interpret & Draw Like a Master Animator [ Hardcover ]
    White, Tony | CRC Press | 2017³â 11¿ù
    352,400¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 17,620¿ø
    "Addresses contemporary developments in number theory and coding theory, originally presented as lectures at summer school held at Bilkent University, Ankara, Turkey. Includes many results in book form for the first time.
  • Real World Modo: The Authorized Guide

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    Real World Modo: The Authorized Guide In the Trenches with Modo [ Hardcover ]
    McDermott, Wes | Routledge | 2018³â 06¿ù
    352,400¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 17,620¿ø
    A guide to modo, a 3D tool, that lets you explore 3D techniques and principles with chapters on modelling, UV mapping, texturing, animation, lighting and rendering. It helps you learn to leverage the technical elements of the modo rendering engine including Antialaising, Shading Rate and Irradiance ...
  • Digital Art Masters

    Digital Art Masters Volume 4 [ Hardcover ]
    3dtotal Com | Routledge | 2017³â 08¿ù
    352,400¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 17,620¿ø
    Includes 50 artists and 900 2D and 3D digital artworks. This title presents the techniques, challenges and tricks the artists employed while creating stunning imagery.
  • Vintage Games

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    Vintage Games An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time [ Hardcover ]
    Barton, Matt (Saint Cloud State University, Minnesota, USA) | Routledge | 2017³â 12¿ù
    352,400¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 17,620¿ø
    Exploring many influential videogames that includes: Super Mario Bros, Grand Theft Auto III, Doom, and The Sims, this book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features full-color screenshots and images, including rare photos of ...
  • Ideas for the Animated Short

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    Ideas for the Animated Short Finding and Building Stories [ Hardcover ]
    Sullivan, Karen | Routledge | 2017³â 08¿ù
    352,400¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 17,620¿ø
    Suitable for aspiring animation professionals, students and independent filmmakers, this book explores the process of developing a short from conception to final delivery and adapt the industry's practices in your own workflow. It also explores the practices and avoid the common pitfalls of creating...
  • Designing Sound for Animation

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    Beauchamp, Robin S. | Routledge | 2017³â 07¿ù
    352,400¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 17,620¿ø
    A guide to sound design for animation that explains the theory and workings behind sound for image, and provides an overview of the stems and production path to help you to create your soundtrack. It presents practical workflows, techniques and tools for soundtrack development for animation.
  • Flash Mobile

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    Flash Mobile Developing Android and iOS Applications [ Hardcover ]
    David, Matthew (Academy of Art University, US) | Routledge | 2017³â 08¿ù
    352,400¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 17,620¿ø
    A primer to Flash mobile development that helps you build media applications for the iOS and Android platforms. It includes information - from setting up your development environment to publishing your apps to the Google Market Place/Apple iTunes App Store.
  • Creating Games with Unity and Maya

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    Creating Games with Unity and Maya How to Develop Fun and Marketable 3D Games [ Hardcover ]
    Watkins, Adam (University of the Incarnate Word) | Routledge | 2017³â 07¿ù
    352,400¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 17,620¿ø
    Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected. This book provides you with an end-to-end solution for Unity game development with Maya. It takes you step-by-step through the process of developing an entire game from scratch - including ...
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