• ±¹³»µµ¼­
  • ¿Ü±¹µµ¼­
  • Áß°í¼¥
  • eBook
  • e·¯´×
  • À½¹Ý
  • DVD
  • GIFT
  • È­Àåǰ
  • ¿µÈ­
  • °ø¿¬

new

¿¹½º24 ¹Ù·Î°¡±â
¿¹½º24 ÆäÀ̽ººÏ¿¹½º24 Æ®À§ÅÍ
¹Ú¹Î±ÔÀÇ Á×Àº ¿Õ³à¸¦ À§ÇÑ ÆÄ¹Ý´À ¹é¿µ¿ÁÀÇ ´ÙÀÌ¾îÆ®ÀÇ ¿©¿Õ

óÀ½ÀÌÀü12345678910´ÙÀ½³¡

¼±ÅÃÇÑ »óǰ īƮ¿¡ ³Ö±â ¼±ÅÃÇÑ »óǰ ¸®½ºÆ®¿¡ ³Ö±â
121. Geometric Algebra for Computer Science

[Á÷¼öÀԾ缭] Geometric Algebra for Computer Science : An Object-oriented Approach to Geometry(Hardcover, Revised) »õâ

Dorst, Leo/ Fontijne, Daniel/ Mann, Stephen | Elsevier Science Ltd | 2009³â 03¿ù

98,040¿ø ¡æ80,390¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 4,020¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

122. Shader X7

[Á÷¼öÀԾ缭] Shader X7 : Advanced Rendering Techniques (Hardcover, 1) »õâ

Wolfgang Engel | Charles River Media | 2009³â 03¿ù

80,620¿ø ¡æ66,100¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 3,310¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

Welcome to "ShaderX7," the latest volume in the cutting-edge, indispensable series for game and graphics programmers. This all-new volume is packed with a collection of insightful techniques, innovative approaches to common problems, and practical tools and tricks that provide you with a complete sh...

123. Digital Photography Masterclass

[¿Ü¼­] Digital Photography Masterclass(Hardcover) »õâ

ÆíÁýºÎ | Dorling Kindersley | 2009³â 02¿ù

40,000¿ø ¡æ34,000¿ø(15% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 1,020¿ø(3% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 3ÀÏ À̳» ¾È³»

¼ö·®

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

ÀÌ Ã¥¿¡¼­´Â ÀÌ Ã¥ÀÇ ÀúÀÚÀÎ Tom AngÀÇ µðÁöÅÐ Æ÷Åä¿¡ ´ëÇÑ ÀÛǰµé°ú ¼³¸íÀÌ ´ã°ÜÁ®ÀÖ´Ù. ´ç½ÅÀÇ »çÁø ±â¼úÀÇ Çâ»ó½ÃŰ°í ´ç½ÅÀÇ Æ÷Åä±×·¡ÇÈ¿¡ ´ëÇѾȸñÀ» ³ôÀÌ°í ¾î¶»°Ô ÇØ¾ß ÁÁÀº ÀÛǰÀ» ź»ý½ÃŰ´ÂÁö¿¡ ´ëÇÑ ±×ÀÇ ³ëÇϿ츦 ¿³º¼ ¼ö Àִ åÀÌ´Ù¿©±â¼­´Â ¾ÆÁÖ Ã¢Á¶ÀûÀÌ°í ¾îµð¿¡¼­µµ º¸±â Èûµç ÀÛǰ ¼ö½ÊÁ¡À» ÀÚ¼¼ÇÑ ¼³¸í...

124. Adobe Fireworks Cs4 How-tos

[Á÷¼öÀԾ缭] Adobe Fireworks Cs4 How-tos : 100 Essential Techniques(Paperback, 1) »õâ

Babbage, Jim | Addison-Wesley | 2008³â 10¿ù

40,300¿ø ¡æ33,040¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 1,660¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

125. An Introduction to Digital Multimedia

[¿Ü¼­] An Introduction to Digital Multimedia(Paperback) »õâ

T.M. Savage, K.E. Vogel | Jones & Bartlett | 2008³â 10¿ù

37,000¿ø ¡æ37,000¿ø | YESÆ÷ÀÎÆ® 740¿ø(2% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 3ÀÏ À̳» ¾È³»

¼ö·®

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

Digital multimedia is a new form of literacy and a powerful tool of creative expression available to nearly everyone. Introduction to Digital Multimedia presents the concepts needed to fully understand multimedia as well as create it. Throughout the text, the authors encourage readers to think criti...

126. Mastering Revit Architecture 2009

[¿Ü¼­] Mastering Revit Architecture 2009(Paperback) »õâ

Tatjana Dzambazova, Greg Demchak, Eddy Krygiel | Sybex | 2008³â 09¿ù

59,000¿ø ¡æ59,000¿ø | YESÆ÷ÀÎÆ® 2,950¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 3ÀÏ À̳» ¾È³»

¼ö·®

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

Move beyond the basics of Revit and BIM and redefine your designs with this new edition of Mastering Revit Architecture. With updated coverage of Revit Architecture 2009 features, this comprehensive guide will help you discover best practices and tips that will make your projects smoother and their ...

127. Learning Processing : A Beginner's Guide to Programming Images, Animation, and Interaction

[¿Ü¼­] Learning Processing : A Beginner's Guide to Programming Images, Animation, and Interaction(Paperback) »õâ

Daniel Shiffman | Morgan Kaufmann Publishers | 2008³â 08¿ù

45,000¿ø ¡æ45,000¿ø | YESÆ÷ÀÎÆ® 1,350¿ø(3% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 3ÀÏ À̳» ¾È³»

¼ö·®

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

This book teaches you the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization.A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a ...

128. Advanced Maya Texturing and Lighting, 2/E

[¿Ü¼­] Advanced Maya Texturing and Lighting, 2/E(Paperback, 2nd Edition) »õâ

Lee Lanier | Sybex | 2008³â 08¿ù

59,000¿ø ¡æ56,050¿ø(5% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 2,810¿ø(5% Áö±Þ)

¼ö·®

ǰÀý

¸®½ºÆ®¿¡ ³Ö±â

If you already understand the basics of Maya, the industry-leading 3D animation and effects software, you¡¯ll be ready to move on to the sophisticated topics in this updated edition of Advanced Maya Texturing and Lighting. Detailed, easy-to-follow instructions will teach you the real-world productio...

129. The Art of Game Design : A Book of Lenses

[¿Ü¼­] The Art of Game Design : A Book of Lenses(Paperback) »õâ

Jesse Schell | Morgan Kaufmann Publishers | 2008³â 08¿ù

49,000¿ø ¡æ49,000¿ø | YESÆ÷ÀÎÆ® 1,470¿ø(3% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 2ÀÏ À̳» ¾È³»

¼ö·®

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

From the PublisherAnyone can master the fundamentals of game design—no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-qual...

130. 500 Digital Hints, Tips, & Techniques for Every Internet User

[Á÷¼öÀԾ缭] 500 Digital Hints, Tips, & Techniques for Every Internet User : All-in-One Guide to Those Inside Secrets for Blogging, Vlogging, Photologging, MySpace, ... eBay, Google, and More!(Paperback) »õâ

Dan Oliver | St. Martin's Press | 2008³â 07¿ù

35,270¿ø ¡æ28,920¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 1,450¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

The subtitle says it all, and the book delivers it all! * Great new addition to a best-selling series--huge audience! * Jargon-free beginner's guide to using the Internet like a 16-year-old It's everyone's little secret. You sit at the computer all day, tapping away, maybe surfing the Net.

131. Apple Training Series

[Á÷¼öÀԾ缭] Apple Training Series : A Teacher's Guide to Digital Media in the Classroom(Paperback, 1) »õâ

Harrington, Richard | Addison-Wesley | 2008³â 07¿ù

26,860¿ø ¡æ22,020¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 1,110¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

132. Bounce, Tumble, and Splash!

[Á÷¼öÀԾ缭] Bounce, Tumble, and Splash! : Simulating the Physical World With Blender 3D(Paperback) »õâ

Tony Mullen, Erwin Coumans | Sybex | 2008³â 06¿ù

67,130¿ø ¡æ55,040¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 2,760¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

Learn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D. You will find step-by-step instructions for using Blender¡¯s complex features and full-color visual examples with detailed descriptions of the processes.

133. Digital Photography Just the Steps For Dummies

[Á÷¼öÀԾ缭] Digital Photography Just the Steps For Dummies(Paperback) »õâ

Obermeier, Barbara | John Wiley & Sons Inc | 2008³â 06¿ù

26,810¿ø ¡æ21,980¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 1,100¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

134. Computer Graphics for Artists

[Á÷¼öÀԾ缭] Computer Graphics for Artists : An Introduction(Paperback) »õâ

Paquette, Andrew | Springer-Verlag New York Inc | 2008³â 06¿ù

80,570¿ø ¡æ66,060¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 3,310¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

135. Essential Mathematics for Games and Interactive Applications, 2/E

[Á÷¼öÀԾ缭] Essential Mathematics for Games and Interactive Applications, 2/E : A Programmer's Guide(2th Edition) »õâ

James M. Van Verth, Lars M. Bishop | Morgan Kaufmann Publishers | 2008³â 05¿ù

84,600¿ø ¡æ76,140¿ø(10% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 3,810¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as c...

136. Nikon D300 Guide to Digital SLR Photography

[Á÷¼öÀԾ缭] Nikon D300 Guide to Digital SLR Photography(Paperback, 1) »õâ

Busch, David D. | Course Technology Ptr | 2008³â 05¿ù

40,300¿ø ¡æ33,040¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 1,660¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

137. Maya Hyper-Realistic Creature Creation, 2/E

[¿Ü¼­] Maya Hyper-Realistic Creature Creation, 2/E : A hands-on introduction to key tools and techniques in Autodesk Maya(Paperback, 2nd Edition, DVD 1Àå Æ÷ÇÔ) »õâ

Autodesk Maya Press, Erick Miller, Paul Thuriot | Sybex | 2008³â 05¿ù

59,000¿ø ¡æ56,050¿ø(5% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 2,810¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 3ÀÏ À̳» ¾È³»

¼ö·®

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

Maya Hyper-Realistic Creature Creation is your solution for creating convincing characters in Autodesk Maya. Get hands-on experience with innovative tools and powerful industry-recognized techniques as you learn to model like a professional; set-up your skeleton in a fast and easy way; and create re...

138. Digital Storytelling

[Á÷¼öÀԾ缭] Digital Storytelling : A Creator's Guide to Interactive Entertainment(Paperback) »õâ

Miller, Carolyn | Butterworth-Heinemann | 2008³â 04¿ù

56,380¿ø ¡æ50,740¿ø(10% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 2,540¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

139. Introducing ZBrush

[Á÷¼öÀԾ缭] Introducing ZBrush(Paperback) »õâ

Eric Keller | Sybex | 2008³â 04¿ù

53,690¿ø ¡æ44,020¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 2,210¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

Learn to sculpt detailed, lush, organic models with the hottest tool on the 3D market - ZBrush - and this step-by-step guide. Introducing ZBrush is the ideal initiation to this revolutionary software. Starting with the basics, it builds from the ground up, combining straightforward text with practic...

140. Body Language

[Á÷¼öÀԾ缭] Body Language : Advanced 3D Character Rigging(Paperback) »õâ

Eric Allen,Kelly L. Murdock | Sybex | 2008³â 04¿ù

67,130¿ø ¡æ55,040¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 2,760¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

Character rigging is one of the most difficult tasks in the production pipeline. It is also one of the most essential. Failure to correctly rig a character will frustrate animators and lead to delays or, even worse, unrealistic results. Whether you aspire to create your own animation or work in the ...

óÀ½ÀÌÀü12345678910´ÙÀ½³¡

¼±ÅÃÇÑ »óǰ īƮ¿¡ ³Ö±â ¼±ÅÃÇÑ »óǰ ¸®½ºÆ®¿¡ ³Ö±â



ATOM