• ±¹³»µµ¼­
  • ¿Ü±¹µµ¼­
  • Áß°í¼¥
  • eBook
  • e·¯´×
  • À½¹Ý
  • DVD
  • GIFT
  • È­Àåǰ
  • ¿µÈ­
  • °ø¿¬

new

¿¹½º24 ¹Ù·Î°¡±â
¿¹½º24 ÆäÀ̽ººÏ¿¹½º24 Æ®À§ÅÍ
¹Ú¹Î±ÔÀÇ Á×Àº ¿Õ³à¸¦ À§ÇÑ ÆÄ¹Ý´À ¹é¿µ¿ÁÀÇ ´ÙÀÌ¾îÆ®ÀÇ ¿©¿Õ

óÀ½ÀÌÀü12345678910´ÙÀ½³¡

¼±ÅÃÇÑ »óǰ īƮ¿¡ ³Ö±â ¼±ÅÃÇÑ »óǰ ¸®½ºÆ®¿¡ ³Ö±â
161. Stop Staring

[¿Ü¼­] Stop Staring : Facial Modeling And Animation Done Right(Paperback, 2nd Edition/ CD-Rom 1 Æ÷ÇÔ) »õâ

Jason Osipa | Sybex | 2007³â 05¿ù

42,000¿ø ¡æ39,900¿ø(5% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 2,000¿ø(5% Áö±Þ)

¼ö·®

ǰÀý

¸®½ºÆ®¿¡ ³Ö±â

With detailed examples, high-quality professional images, and a touch of humor, this is the fully revised and updated second edition of Jason Osipa's best-selling book on facial animation. You'll learn the basics of design, modeling, rigging, and animation-while mastering exciting new techniques for...

162. BTEC First in Information & Creative Technology Student Book

[Á÷¼öÀԾ缭] BTEC First in Information & Creative Technology Student Book(Paperback) »õâ

| Pearson Group | 2012³â 08¿ù

43,590¿ø ¡æ39,230¿ø(10% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 1,970¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

163. Dreamweaver in a Nutshell

[Á÷¼öÀԾ缭] Dreamweaver in a Nutshell(Paperback) »õâ

Heather Williamson | O'Reilly | 2001³â 11¿ù

47,720¿ø ¡æ39,130¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 1,960¿ø(5% Áö±Þ)

¡Ø »óǰ ÆÇ¸Å°¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù.¾È³» ÆÇ¸Å½ÃÀÛ ½Åû

¼ö·®

¼öÀÔ 

ǰÀý

¸®½ºÆ®¿¡ ³Ö±â

164. Adobe Illustrator CS6 on Demand

[Á÷¼öÀԾ缭] Adobe Illustrator CS6 on Demand(Paperback) »õâ

Steve Johnson | Pearson Group | 2012³â 05¿ù

47,720¿ø ¡æ39,130¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 1,960¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

165. Handbook Of Computer Game Studies

[¿Ü¼­] Handbook Of Computer Game Studies »õâ

Joost Raessens, Jeffery H. Goldstein | MIT Press | 2005³â 06¿ù

39,000¿ø ¡æ39,000¿ø | YESÆ÷ÀÎÆ® 1,170¿ø(3% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 3ÀÏ À̳» ¾È³»

¼ö·®

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy.

166. Digital Asset Management

[¿Ü¼­] Digital Asset Management(Paperback) »õâ

David Austerberry | Focal Press | 2004³â 03¿ù

39,000¿ø ¡æ39,000¿ø | YESÆ÷ÀÎÆ® 1,170¿ø(3% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 3ÀÏ À̳» ¾È³»

¼ö·®

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

Content and media asset management systems are core back office applications of the modern day broadcaster, yet there is little information available on the control and management of these systems and how content can be delivered over a variety of different channels: television, iTV, internet, webca...

167. MEL Scripting for Maya Animators, 2/E

[¿Ü¼­] MEL Scripting for Maya Animators, 2/E(Paperback, 2nd Edition) »õâ

Mark R. Wilkins, Chris Kazmier | Morgan Kaufmann Publishers | 2005³â 07¿ù

39,000¿ø ¡æ39,000¿ø | YESÆ÷ÀÎÆ® 780¿ø(2% Áö±Þ)

¼ö·®

ǰÀý

¸®½ºÆ®¿¡ ³Ö±â

The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Maya's scripting language. Now fully revised and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming bot...

168. Game Physics

[¿Ü¼­] Game Physics-Morgan Kaufmann Series in Interactive 3D Technology »õâ

Dave Eberly | Morgan Kaufmann Publishers | 2003³â 12¿ù

39,000¿ø ¡æ39,000¿ø | YESÆ÷ÀÎÆ® 780¿ø(2% Áö±Þ)

¼ö·®

ǰÀý

¸®½ºÆ®¿¡ ³Ö±â

Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly's industry standard 3D Game Engine Design, Game Physics shares a similar practical appr...

169. Stop Motion

[¿Ü¼­] Stop Motion : Craft Skills for Model Animation(Paperback) »õâ

Subannah Shaw | Focal Press | 2003³â 10¿ù

39,000¿ø ¡æ39,000¿ø | YESÆ÷ÀÎÆ® 780¿ø(2% Áö±Þ)

¼ö·®

¼öÀÔ 

ǰÀý

¸®½ºÆ®¿¡ ³Ö±â

Shaw provides the first truly practical introduction to the craft skills of model animation. This is a vital book in the development of model animation, following the success of "Chicken Run," which has put this genre at the forefront of today's a...

170. Real World Nikon Capture Nx

[Á÷¼öÀԾ缭] Real World Nikon Capture Nx(Paperback) »õâ

Long, Ben | Addison-Wesley | 2007³â 02¿ù

47,020¿ø ¡æ38,550¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 1,930¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

171. Adobe Lightroom Photographersguide

[Á÷¼öÀԾ缭] Adobe Lightroom Photographersguide(Paperback, 1ST) »õâ

Cann, Simon | Course Technology Ptr | 2007³â 02¿ù

47,020¿ø ¡æ38,550¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 1,930¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

172. Creating Music And Sound for Games

[Á÷¼öÀԾ缭] Creating Music And Sound for Games(Paperback) »õâ

G. W.Childs | Course Technology | 2006³â 11¿ù

47,020¿ø ¡æ38,550¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 1,930¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

Get ready to step into the mysterious world of the video game sound designer and composer. Creating Music and Sound for Games examines the responsibilities associated with each of these roles and offers tips and insight for breaking into the business. With focused sections for each of these importan...

173. Dreamweaver 8 All-in-one Desk Reference for Dummies

[Á÷¼öÀԾ缭] Dreamweaver 8 All-in-one Desk Reference for Dummies(Paperback, BKSW) »õâ

Jenkins, Sue/ Mitchell, Dan | John Wiley & Sons Inc | 2006³â 03¿ù

47,020¿ø ¡æ38,550¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 1,930¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

174. Before and After Page Design

[Á÷¼öÀԾ缭] Before and After Page Design (Paperback) »õâ

John McWade | Peachpit Press | 2003³â 12¿ù

47,020¿ø ¡æ38,550¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 1,930¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

Readers of this book from "Before & After" magazine learn by example how to design single-page and multi-page publications, brochures, and advertisements, applying the principles design professionals live by.

175. Digital Photo Projects for Dummies

[Á÷¼öÀԾ缭] Digital Photo Projects for Dummies(Paperback) »õâ

King, Julie Adair | John Wiley & Sons Inc | 2007³â 05¿ù

46,970¿ø ¡æ38,510¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 1,930¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

176. Monster Manual IV

[Á÷¼öÀԾ缭] Monster Manual IV : Dungeons & Dragons Supplement(Hardcover) »õâ

Gwendolyn F.M. Kestrel | Wizards of the Coast | 2006³â 07¿ù

46,970¿ø ¡æ38,510¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 1,930¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

Monster Manual IV is the most recent volume in the best-selling Monster Manual line. Sure to be popular with both Dungeonmasters and players, this supplement to the D&D game provides descriptions for a vast array of new creatures. Each monster is illustrated and utilizes a new statblock format that ...

177. Monster Manual III

[Á÷¼öÀԾ缭] Monster Manual III : Dungeons & Dragons Supplement(Hardcover) »õâ

Wizards of the Coast Staff | Wizards of the Coast | 2004³â 09¿ù

46,970¿ø ¡æ38,510¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 1,930¿ø(5% Áö±Þ)

¡Ø »óǰ ÆÇ¸Å°¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù.¾È³» ÆÇ¸Å½ÃÀÛ ½Åû

¼ö·®

¼öÀÔ 

ÀýÆÇ

¸®½ºÆ®¿¡ ³Ö±â

An indispensable resource containing more than 100 new monsters for any Dungeons & Dragons¨Ï game.This supplement to the D&D game provides descriptions for a vast array of new creatures. Several design changes have been implemented from previous monster titles due to fan feedback. Each monster will ...

178. Creative code

[Á÷¼öÀԾ缭] Creative code(Paperback) »õâ

John Maeda | Thames & Hudson | 2004³â 01¿ù

46,970¿ø ¡æ38,510¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 1,930¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

µðÁöÅÐ µðÀÚÀÎ ºÐ¾ßÀÇ °¡Àå °¢±¤¹Þ´Â ÀÛǰµéÀ» ¸ð¾Ò´Ù. °¡Àå ¿µÇâ·Â ÀÖ´Â µðÁöÅÐ µðÀÚÀ̳ÊÀ̸鼭 ±³À°ÀÚÀÌÀÚ ¿¹¼ú°¡·Î maeda@media (2000)¿¡¼­ ¼¾¼¼À̼ÇÀ» ÀÏÀ¸Å² ÀúÀÚ John Maeda´Â ÄÄÇ»Å͸¦ ´Ü¼øÇÑ µµ±¸°¡ ¾Æ´Ñ ¿¹¼ú ¸Åü·Î ÁÖ¸ñÇϰí ÀÖ´Ù. ÀÌ Ã¥¿¡´Â ÀúÀÚ John MaedaÀÌ °¨µ¶ÀÌÀÚ ±³À°ÀڷΠåÀÓÀ» ¸Â¾Ò´ø Aesthetics + Co...

179. Monster Manual II

[Á÷¼öÀԾ缭] Monster Manual II : Dungeons & Dragons Supplement(Hardcover) »õâ

Jeff Grubb, Rich Redman, Steve Winter, Edward Bonny | Wizards of the Coast | 2002³â 09¿ù

46,970¿ø ¡æ38,510¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 1,930¿ø(5% Áö±Þ)

¡Ø »óǰ ÆÇ¸Å°¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù.¾È³» ÆÇ¸Å½ÃÀÛ ½Åû

¼ö·®

¼öÀÔ 

ÀýÆÇ

¸®½ºÆ®¿¡ ³Ö±â

ÀüÆí¿¡ À̾î Dungeons & Dragons °ÔÀÓÀÇ »õ·Î¿î ±«¹° 200¿©°¡Áö¸¦ Ãß°¡Çسª¿Â ±«¹° ¸Þ´º¾ó. ÀüÆí¿¡ ¼Ò°³µÈ ±«¹°¿¡ ´ëÇØ¼­µµ ÇÑÃþ ¾÷±×·¹À̵åµÈ Á¤º¸¸¦ Ãß°¡Çß´Ù. ',death knight',' gem dragons', 'bronze serpent', 'effigy', 'fiendwurm' µîÀÇ ±«¹° Á¤º¸¿Í Ä÷¯ »ðÈ­ µî °ÔÀÓÀ» Á»´õ Áñ°Ì°Ô Áñ±â±â À§ÇÑ ¸Þ´º¾óÀÌ´Ù.

180. Second Life : The Official Guide

[¿Ü¼­] Second Life : The Official Guide(Paperback, CD-ROM 1 Æ÷ÇÔ) »õâ

Michael Rymaszewski, Wagner James Au, Mark Wallace, Catherine Winters, Cory Ondrejka, Benjamin Batstone-Cunningham | Sybex | 2006³â 12¿ù

38,000¿ø ¡æ38,000¿ø | YESÆ÷ÀÎÆ® 1,900¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 3ÀÏ À̳» ¾È³»

¼ö·®

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

Second Life: The Official Guide is the perfect book for anyone interested in Linden Labs fascinating Second Life metaverse. This book explores in detail every aspect of Second Lifes rich and multilayered virtual world, explains how it works, and offers a wealth of information and practical advice fo...

óÀ½ÀÌÀü12345678910´ÙÀ½³¡

¼±ÅÃÇÑ »óǰ īƮ¿¡ ³Ö±â ¼±ÅÃÇÑ »óǰ ¸®½ºÆ®¿¡ ³Ö±â



SCAR