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161. The Creative Digital Darkroom

[Á÷¼öÀԾ缭] The Creative Digital Darkroom(Paperback) »õâ

Eismann, Katrin/ Duggan, Sean | Oreilly & Associates Inc | 2007³â 08¿ù

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162. Actionscript 3.0 Design Patterns

[¿Ü¼­] Actionscript 3.0 Design Patterns : Object Oriented Programming Techniques(Paperback)-Adobe Developer Library »õâ

William Sanders, Chandima Cumaranatunge | Adobe | 2007³â 07¿ù

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This hands-on introduction to design patterns is for experienced Flash developers ready to tackle sophisticated programming techniques with ActionScript 3.0. Now that ActionScript has been reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns ...

163. Flash Video for Professionals

[¿Ü¼­] Flash Video for Professionals : Expert Techniques for Integrating Video on the Web(Paperback) »õâ

Lisa Larson, Renee Costantini | John Wiley & Sons | 2007³â 07¿ù

43,000¿ø ¡æ40,850¿ø(5% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 2,050¿ø(5% Áö±Þ)

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More than just a programming guide, this book takes you step by step through the process of gathering and preparing content, asking the right questions, determining the scope of the project and writing the project proposal. The authors cull from their professional experience of running their own dig...

164. The Horus Heresy : Collected Visions

[Á÷¼öÀԾ缭] The Horus Heresy : Collected Visions(Hardcover) »õâ

Alan Merrett | Games Workshop | 2007³â 06¿ù

67,200¿ø ¡æ55,100¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 2,760¿ø(5% Áö±Þ)

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In this omnibus addition, all four volumes of the Horus Heresy art books are brought together for the first time. It tells the full story of this pivotal period in the history of the Warhammer 40,000 universe, in which the arch-traitor Horus betrayed Emperor of Mankind. The epic tale is described in...

165. Macro Photography Photo Workshop

[Á÷¼öÀԾ缭] Macro Photography Photo Workshop(Paperback) »õâ

Camps, Haje | John Wiley & Sons Inc | 2007³â 06¿ù

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166. Digital Photo Projects for Dummies

[Á÷¼öÀԾ缭] Digital Photo Projects for Dummies(Paperback) »õâ

King, Julie Adair | John Wiley & Sons Inc | 2007³â 05¿ù

46,970¿ø ¡æ38,510¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 1,930¿ø(5% Áö±Þ)

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167. Stop Staring

[¿Ü¼­] Stop Staring : Facial Modeling And Animation Done Right(Paperback, 2nd Edition/ CD-Rom 1 Æ÷ÇÔ) »õâ

Jason Osipa | Sybex | 2007³â 05¿ù

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With detailed examples, high-quality professional images, and a touch of humor, this is the fully revised and updated second edition of Jason Osipa's best-selling book on facial animation. You'll learn the basics of design, modeling, rigging, and animation-while mastering exciting new techniques for...

168. Nikon D80 Digital Field Guide

[Á÷¼öÀԾ缭] Nikon D80 Digital Field Guide(Paperback) »õâ

Busch, David D. | John Wiley & Sons Inc | 2007³â 05¿ù

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169. Microsoft Flight Simulator for Real Pilots

[Á÷¼öÀԾ缭] Microsoft Flight Simulator for Real Pilots : Real World Training(Paperback) »õâ

White, Stephen | John Wiley & Sons Inc | 2007³â 05¿ù

40,300¿ø ¡æ33,040¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 1,660¿ø(5% Áö±Þ)

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It's the next best thing to being up there Why use Microsoft Flight Simulator for real-world flight training? Because it gives you the best possible head start and enables you to learn at your convenience. Flight Simulator provides scenario-based training that lets you practice handling almost any s...

170. Data Structures and Algorithms for Game Developers

[¿Ü¼­] Data Structures and Algorithms for Game Developers(Paperback) »õâ

Allen Sherrod | Charles River Media | 2007³â 05¿ù

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Data Structures and Algorithms for Game Developers teaches the fundamentals of the data structures and algorithms used in game development. It provides programmers with a detailed reference to what data structures and algorithms are, and why they are so critical in game development. It teaches new g...

171. Exploring Multimedia for Designers

[Á÷¼öÀԾ缭] Exploring Multimedia for Designers(Paperback) »õâ

Villalobos, Ray | Thomson Learning | 2007³â 05¿ù

107,450¿ø ¡æ88,100¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 4,410¿ø(5% Áö±Þ)

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172. Right from the Start: Fireworks Using Macromedia Studio 8

[Á÷¼öÀԾ缭] Right from the Start: Fireworks Using Macromedia Studio 8(Paperback) »õâ

Richard Chasemore | Pearson Group | 2007³â 04¿ù

28,020¿ø ¡æ22,970¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 1,150¿ø(5% Áö±Þ)

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173. Mastering Maya 8.5

[¿Ü¼­] Mastering Maya 8.5(Paperback, ÇÒÀÎÀ̺¥Æ® µµ¼­) »õâ

John Kundert-Gibbs, Mick Larkins, Dariush Derakhshani, Eric Kunzendorf | Sybex | 2007³â 04¿ù

54,000¿ø ¡æ54,000¿ø | YESÆ÷ÀÎÆ® 1,620¿ø(3% Áö±Þ)

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Take your Maya skills to new levels with the sophisticated coverage you'll find in this authoritative Autodesk Maya Press reference and tutorial. From key basics through advanced techniques, our Maya experts provide the very latest professional-level instruction on Maya Complete and Maya Unlimited. ...

174. Professional XNA Game Programming : For Xbox 360 and Windows

[¿Ü¼­] Professional XNA Game Programming : For Xbox 360 and Windows(Paperback) »õâ

Benjamin Nitschke | WROX Press | 2007³â 04¿ù

44,000¿ø ¡æ41,800¿ø(5% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 2,090¿ø(5% Áö±Þ)

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You haven''t experienced the full potential of Xbox 360 or Windows until you''ve created your own homebrewed games for these innovative systems. With Microsoft''s new XNA Framework, the only thing limiting you is your imagination. Now professional game developer and Microsoft DirectX MVP Benjamin Ni...

175. Introducing 3ds Max 9 : 3D for Beginners

[¿Ü¼­] Introducing 3ds Max 9 : 3D for Beginners(Paperback) »õâ

Dariush Derakhshani, Randi L. Munn, Jon McFarland | Sybex | 2007³â 04¿ù

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Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instruction in this easy-to-follow guide. Introducing 3ds Max 9: 3D for Beginners breaks down the complexities of 3D m...

176. The Art of Maya : An Introduction to 3D Computer Graphics

[¿Ü¼­] The Art of Maya : An Introduction to 3D Computer Graphics(Paperback) »õâ

Autodesk Maya Press | John Wiley & Sons | 2007³â 04¿ù

43,000¿ø ¡æ43,000¿ø | YESÆ÷ÀÎÆ® 1,290¿ø(3% Áö±Þ)

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- An official book from the makers of Maya, this updated edition covers new Maya features such as Full Body Inverse Kinematics, an enhanced Polygonal Modeling toolset, Maya Unlimited Features, and more - Explores the key components of Maya, the industry-leading 3D animation and effects software that...

177. X3d

[¿Ü¼­] X3d : Extensible 3d Graphics for Web Authors(Paperback) »õâ

Don Brutzman, Leonard Daly | Morgan Kaufmann Publishers | 2007³â 04¿ù

36,000¿ø ¡æ36,000¿ø | YESÆ÷ÀÎÆ® 1,080¿ø(3% Áö±Þ)

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In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books we...

178. Game Physics Engine Development

[¿Ü¼­] Game Physics Engine Development »õâ

Ian Millington | Morgan Kaufmann Publishers | 2007³â 03¿ù

36,000¿ø ¡æ36,000¿ø | YESÆ÷ÀÎÆ® 1,080¿ø(3% Áö±Þ)

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Simulating physics helps cutting-edge games distinguish themselves by making virtual objects behave as we expect them to in the real world. Physics engines are the software programs that run these simulations. Building an engine is difficult, however. There are a large number of new developers (and ...

179. Realistic Architectural Visualization With 3ds Max and Mental Ray

[Á÷¼öÀԾ缭] Realistic Architectural Visualization With 3ds Max and Mental Ray(Paperback, 1ST) »õâ

Cusson, Roger | Butterworth-Heinemann | 2007³â 03¿ù

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180. Maya Visual Effects : The Innovator's Guide

[Á÷¼öÀԾ缭] Maya Visual Effects : The Innovator's Guide(Paperback) »õâ

Eric Keller | Sybex | 2007³â 03¿ù

53,690¿ø ¡æ44,020¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 2,210¿ø(5% Áö±Þ)

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* This full-color title shows animators how to thrive in a fast-paced creative environment by showing them how to create amazing visual effects and solve tough animation problems as if their lives depended on it * Provides insight to using specific tools in unique ways, such as procedural textures (...

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