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121. Adobe CS Production Premium for Final Cut Studio Editors

[¿Ü¼­] Adobe CS Production Premium for Final Cut Studio Editors(Paperback) »õâ

Larry Jordan | Elsevier Science Ltd | 2009³â 08¿ù

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Accelerate your Final Cut Studio workflow and expand your creative options by incorporating the Adobe Production Premium toolset into your projects. Adobe's Creative Suite tools are the perfect complement to Final Cut Studio, whether it is improving the look of your still images with Photoshop, moni...

122. Iptv and Internet Video, 2/E

[¿Ü¼­] Iptv and Internet Video, 2/E : Expanding the Reach of Television Broadcasting(Paperback, 2nd Edition) »õâ

Wes Simpson, Howard Greenfield | Focal Press | 2009³â 08¿ù

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Make the right IPTV business decisions with a thorough understanding of the technology and the business implications of the broadband video revolution. Master key trends transforming the world of broadcast television and the Web with this guide to hardware, software, Internet applications and the wi...

123. Artificial Intelligence for Games, 2/E

[¿Ü¼­] Artificial Intelligence for Games, 2/E(2th Edition) »õâ

Ian Millington, John Funge | Morgan Kaufmann Publishers | 2009³â 08¿ù

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Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is frequently misunderstood. In this book, Ian M...

124. Digital Art Masters, Vol. 4

[Á÷¼öÀԾ缭] Digital Art Masters, Vol. 4(Paperback) »õâ

3dtotal. com | Focal Press | 2009³â 07¿ù

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Meet some of the finest 2D and 3D artists working in the industry today and discover how they create some of the most innovative digital art in the world. More than a gallery book or a coffee table book- Digital Art Masters Volume 4 includes over 50 artists and 900 unique and stunning 2D and 3D digi...

125. Developing Virtual Reality Applications

[¿Ü¼­] Developing Virtual Reality Applications : Foundations of Effective Design »õâ

Alan Craig, William R. Sherman, Jeffrey D. Will | Morgan Kaufmann Publishers | 2009³â 07¿ù

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Virtual Reality has turned the corner from being merely an interesting laboratory novelty to become a valuable tool with practical applications in many fields. From best-selling VR guru Bill Sherman comes Virtual Reality for Commercial Applications - a comprehensive compendium that examines over 50 ...

126. Google Business Solutions All-in-one Desk Reference for Dummies

[Á÷¼öÀԾ缭] Google Business Solutions All-in-one Desk Reference for Dummies(Paperback) »õâ

Rogers, Garrett | John Wiley & Sons Inc | 2009³â 05¿ù

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127. Blogging for Fame and Fortune

[Á÷¼öÀԾ缭] Blogging for Fame and Fortune(Paperback) »õâ

Rich, Jason R. | McGraw-Hill | 2009³â 04¿ù

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128. Geometric Algebra for Computer Science

[Á÷¼öÀԾ缭] Geometric Algebra for Computer Science : An Object-oriented Approach to Geometry(Hardcover, Revised) »õâ

Dorst, Leo/ Fontijne, Daniel/ Mann, Stephen | Elsevier Science Ltd | 2009³â 03¿ù

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129. Shader X7

[Á÷¼öÀԾ缭] Shader X7 : Advanced Rendering Techniques (Hardcover, 1) »õâ

Wolfgang Engel | Charles River Media | 2009³â 03¿ù

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Welcome to "ShaderX7," the latest volume in the cutting-edge, indispensable series for game and graphics programmers. This all-new volume is packed with a collection of insightful techniques, innovative approaches to common problems, and practical tools and tricks that provide you with a complete sh...

130. Digital Photography Masterclass

[¿Ü¼­] Digital Photography Masterclass(Hardcover) »õâ

ÆíÁýºÎ | Dorling Kindersley | 2009³â 02¿ù

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ÀÌ Ã¥¿¡¼­´Â ÀÌ Ã¥ÀÇ ÀúÀÚÀÎ Tom AngÀÇ µðÁöÅÐ Æ÷Åä¿¡ ´ëÇÑ ÀÛǰµé°ú ¼³¸íÀÌ ´ã°ÜÁ®ÀÖ´Ù. ´ç½ÅÀÇ »çÁø ±â¼úÀÇ Çâ»ó½ÃŰ°í ´ç½ÅÀÇ Æ÷Åä±×·¡ÇÈ¿¡ ´ëÇѾȸñÀ» ³ôÀÌ°í ¾î¶»°Ô ÇØ¾ß ÁÁÀº ÀÛǰÀ» ź»ý½ÃŰ´ÂÁö¿¡ ´ëÇÑ ±×ÀÇ ³ëÇϿ츦 ¿³º¼ ¼ö Àִ åÀÌ´Ù¿©±â¼­´Â ¾ÆÁÖ Ã¢Á¶ÀûÀÌ°í ¾îµð¿¡¼­µµ º¸±â Èûµç ÀÛǰ ¼ö½ÊÁ¡À» ÀÚ¼¼ÇÑ ¼³¸í...

131. Adobe Fireworks Cs4 How-tos

[Á÷¼öÀԾ缭] Adobe Fireworks Cs4 How-tos : 100 Essential Techniques(Paperback, 1) »õâ

Babbage, Jim | Addison-Wesley | 2008³â 10¿ù

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132. An Introduction to Digital Multimedia

[¿Ü¼­] An Introduction to Digital Multimedia(Paperback) »õâ

T.M. Savage, K.E. Vogel | Jones & Bartlett | 2008³â 10¿ù

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Digital multimedia is a new form of literacy and a powerful tool of creative expression available to nearly everyone. Introduction to Digital Multimedia presents the concepts needed to fully understand multimedia as well as create it. Throughout the text, the authors encourage readers to think criti...

133. Mastering Revit Architecture 2009

[¿Ü¼­] Mastering Revit Architecture 2009(Paperback) »õâ

Tatjana Dzambazova, Greg Demchak, Eddy Krygiel | Sybex | 2008³â 09¿ù

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Move beyond the basics of Revit and BIM and redefine your designs with this new edition of Mastering Revit Architecture. With updated coverage of Revit Architecture 2009 features, this comprehensive guide will help you discover best practices and tips that will make your projects smoother and their ...

134. Learning Processing : A Beginner's Guide to Programming Images, Animation, and Interaction

[¿Ü¼­] Learning Processing : A Beginner's Guide to Programming Images, Animation, and Interaction(Paperback) »õâ

Daniel Shiffman | Morgan Kaufmann Publishers | 2008³â 08¿ù

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This book teaches you the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization.A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a ...

135. Advanced Maya Texturing and Lighting, 2/E

[¿Ü¼­] Advanced Maya Texturing and Lighting, 2/E(Paperback, 2nd Edition) »õâ

Lee Lanier | Sybex | 2008³â 08¿ù

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If you already understand the basics of Maya, the industry-leading 3D animation and effects software, you¡¯ll be ready to move on to the sophisticated topics in this updated edition of Advanced Maya Texturing and Lighting. Detailed, easy-to-follow instructions will teach you the real-world productio...

136. The Art of Game Design : A Book of Lenses

[¿Ü¼­] The Art of Game Design : A Book of Lenses(Paperback) »õâ

Jesse Schell | Morgan Kaufmann Publishers | 2008³â 08¿ù

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From the PublisherAnyone can master the fundamentals of game design—no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-qual...

137. 500 Digital Hints, Tips, & Techniques for Every Internet User

[Á÷¼öÀԾ缭] 500 Digital Hints, Tips, & Techniques for Every Internet User : All-in-One Guide to Those Inside Secrets for Blogging, Vlogging, Photologging, MySpace, ... eBay, Google, and More!(Paperback) »õâ

Dan Oliver | St. Martin's Press | 2008³â 07¿ù

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The subtitle says it all, and the book delivers it all! * Great new addition to a best-selling series--huge audience! * Jargon-free beginner's guide to using the Internet like a 16-year-old It's everyone's little secret. You sit at the computer all day, tapping away, maybe surfing the Net.

138. Apple Training Series

[Á÷¼öÀԾ缭] Apple Training Series : A Teacher's Guide to Digital Media in the Classroom(Paperback, 1) »õâ

Harrington, Richard | Addison-Wesley | 2008³â 07¿ù

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139. Bounce, Tumble, and Splash!

[Á÷¼öÀԾ缭] Bounce, Tumble, and Splash! : Simulating the Physical World With Blender 3D(Paperback) »õâ

Tony Mullen, Erwin Coumans | Sybex | 2008³â 06¿ù

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Learn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D. You will find step-by-step instructions for using Blender¡¯s complex features and full-color visual examples with detailed descriptions of the processes.

140. Digital Photography Just the Steps For Dummies

[Á÷¼öÀԾ缭] Digital Photography Just the Steps For Dummies(Paperback) »õâ

Obermeier, Barbara | John Wiley & Sons Inc | 2008³â 06¿ù

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