• ±¹³»µµ¼­
  • ¿Ü±¹µµ¼­
  • Áß°í¼¥
  • eBook
  • e·¯´×
  • À½¹Ý
  • DVD
  • GIFT
  • È­Àåǰ
  • ¿µÈ­
  • °ø¿¬

new

¿¹½º24 ¹Ù·Î°¡±â
¿¹½º24 ÆäÀ̽ººÏ¿¹½º24 Æ®À§ÅÍ
¹Ú¹Î±ÔÀÇ Á×Àº ¿Õ³à¸¦ À§ÇÑ ÆÄ¹Ý´À ¹é¿µ¿ÁÀÇ ´ÙÀÌ¾îÆ®ÀÇ ¿©¿Õ

óÀ½ÀÌÀü12345678910´ÙÀ½³¡

¼±ÅÃÇÑ »óǰ īƮ¿¡ ³Ö±â ¼±ÅÃÇÑ »óǰ ¸®½ºÆ®¿¡ ³Ö±â
101. Computer Graphics

[Á÷¼öÀԾ缭] Computer Graphics : Theory and Practice(Hardcover) »õâ

Gomes, Jonas/ Velho, Luiz/ Costa Sousa, Mario | A K Peters Ltd | 2010³â 06¿ù

116,250¿ø ¡æ95,320¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 4,770¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 9ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

102. Write Your Way into Animation and Games

[Á÷¼öÀԾ缭] Write Your Way into Animation and Games : Create a Writing Career in Animation and Games(Paperback) »õâ

Marx, Christy (EDT) | Elsevier Science Ltd | 2010³â 03¿ù

53,690¿ø ¡æ44,020¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 2,210¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

103. Managing Electronic Media

[Á÷¼öÀԾ缭] Managing Electronic Media : Making, Marketing, and Moving Digital Content(Paperback) »õâ

Van Tassel, Joan/ Poe-howfield, Lisa | Elsevier Science Ltd | 2010³â 03¿ù

83,260¿ø ¡æ68,270¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 3,420¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

104. End-to-end Game Development

[Á÷¼öÀԾ缭] End-to-end Game Development : Creating Independent Serious Games and Simulations from Start to Finish(Paperback) »õâ

Iuppa, Nicholas/ Borst, Terry | Elsevier Science Ltd | 2010³â 01¿ù

67,130¿ø ¡æ55,040¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 2,760¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

105. The Wall Street Journal Guide to Information Graphics

[Á÷¼öÀԾ缭] The Wall Street Journal Guide to Information Graphics : The Dos and Don'ts of Presenting Data, Facts, and Figures(Hardcover) »õâ

Wong, Dona M. | W W Norton & Co Inc | 2010³â 01¿ù

40,250¿ø ¡æ33,000¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 1,650¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

Here, the news graphics director at "The Wall Street Journal" gives a step-by-step guide to executing clear and concise graphics for everyone from the average PowerPoint user to the sophisticated professional, showing how to use different techniques to convey messages eloquently and effectively.

106. Presentation Zen Design

[¿Ü¼­] Presentation Zen Design(Paperback) »õâ

Garr Reynolds | New Riders Publishing | 2009³â 12¿ù

45,000¿ø ¡æ45,000¿ø | YESÆ÷ÀÎÆ® 1,350¿ø(3% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 3ÀÏ À̳» ¾È³»

¼ö·®

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

In his internationally acclaimed, best-selling book Presentation Zen: Simple Ideas on Presentation Design and Delivery, presentation master Garr Reynolds gave readers the framework for planning, putting together, and delivering successful presentations. Now, he takes us further into the design realm...

107. Computational Geometry : Algorithms and Applications

[Á÷¼öÀԾ缭] Computational Geometry : Algorithms and Applications(Paperback) »õâ

Mark Berg, Otfried Cheong, Marc Kreveld, Mark Overmars | Springer Publishing Company | 2009³â 12¿ù

67,130¿ø ¡æ60,410¿ø(10% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 3,030¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

108. Multimedia, Computer Graphics and Broadcasting

[Á÷¼öÀԾ缭] Multimedia, Computer Graphics and Broadcasting : First International Conference, Mulgrab 2009, Helad As Part of the Furture Generation Information Technology Conference, Fgit 2009, Jeju Island, Korea(Paperback, English) »õâ

Slezak, Dominik (EDT) | Springer-Verlag New York Inc | 2009³â 12¿ù

98,110¿ø ¡æ80,450¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 4,030¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 10ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

109. The Non-designer's Presentation Book

[Á÷¼öÀԾ缭] The Non-designer's Presentation Book(Paperback, 1st Edition) »õâ

Williams, Robin | Addison-Wesley | 2009³â 10¿ù

40,300¿ø ¡æ33,040¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 1,660¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

110. Complete User's Guide to the Amazing Amazon Kindle 2

[Á÷¼öÀԾ缭] Complete User's Guide to the Amazing Amazon Kindle 2(Paperback) »õâ

Stephen Windwalker | Bertrams | 2009³â 09¿ù

31,030¿ø ¡æ25,440¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 1,280¿ø(5% Áö±Þ)

¼ö·®

¼öÀÔ 

ǰÀý

¸®½ºÆ®¿¡ ³Ö±â

111. Digital Painting Techniques

[Á÷¼öÀԾ缭] Digital Painting Techniques : Practical Techniques of Digital Art Masters(Paperback) »õâ

3DTotal.com | Focal Press | 2009³â 09¿ù

64,330¿ø ¡æ52,750¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 2,640¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 9ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

Discover the tips, tricks and techniques that really work for concept artists, matte painters and animators. Compiled by the team at 3dtotal.com, Digital Painting Techniques, Volume 1 offers digital inspiration with hands-on insight and techniques from professional digital artists. More than just a ...

112. Digital Print

[Á÷¼öÀԾ缭] Digital Print(Paperback) »õâ

Martin C Jurgens | Thames & Hudson | 2009³â 08¿ù

78,880¿ø ¡æ64,680¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 3,240¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

113. Adobe CS Production Premium for Final Cut Studio Editors

[¿Ü¼­] Adobe CS Production Premium for Final Cut Studio Editors(Paperback) »õâ

Larry Jordan | Elsevier Science Ltd | 2009³â 08¿ù

57,000¿ø ¡æ51,300¿ø(10% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 1,540¿ø(3% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 4ÀÏ À̳» ¾È³»

¼ö·®

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

Accelerate your Final Cut Studio workflow and expand your creative options by incorporating the Adobe Production Premium toolset into your projects. Adobe's Creative Suite tools are the perfect complement to Final Cut Studio, whether it is improving the look of your still images with Photoshop, moni...

114. Iptv and Internet Video, 2/E

[¿Ü¼­] Iptv and Internet Video, 2/E : Expanding the Reach of Television Broadcasting(Paperback, 2nd Edition) »õâ

Wes Simpson, Howard Greenfield | Focal Press | 2009³â 08¿ù

29,000¿ø ¡æ29,000¿ø | YESÆ÷ÀÎÆ® 870¿ø(3% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 3ÀÏ À̳» ¾È³»

¼ö·®

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

Make the right IPTV business decisions with a thorough understanding of the technology and the business implications of the broadband video revolution. Master key trends transforming the world of broadcast television and the Web with this guide to hardware, software, Internet applications and the wi...

115. Artificial Intelligence for Games, 2/E

[¿Ü¼­] Artificial Intelligence for Games, 2/E(2th Edition) »õâ

Ian Millington, John Funge | Morgan Kaufmann Publishers | 2009³â 08¿ù

49,000¿ø ¡æ49,000¿ø | YESÆ÷ÀÎÆ® 980¿ø(2% Áö±Þ)

¼ö·®

ǰÀý

¸®½ºÆ®¿¡ ³Ö±â

Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is frequently misunderstood. In this book, Ian M...

116. Digital Art Masters, Vol. 4

[Á÷¼öÀԾ缭] Digital Art Masters, Vol. 4(Paperback) »õâ

3dtotal. com | Focal Press | 2009³â 07¿ù

51,870¿ø ¡æ42,530¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 2,130¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 9ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

Meet some of the finest 2D and 3D artists working in the industry today and discover how they create some of the most innovative digital art in the world. More than a gallery book or a coffee table book- Digital Art Masters Volume 4 includes over 50 artists and 900 unique and stunning 2D and 3D digi...

117. Developing Virtual Reality Applications

[¿Ü¼­] Developing Virtual Reality Applications : Foundations of Effective Design »õâ

Alan Craig, William R. Sherman, Jeffrey D. Will | Morgan Kaufmann Publishers | 2009³â 07¿ù

49,000¿ø ¡æ49,000¿ø | YESÆ÷ÀÎÆ® 1,470¿ø(3% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 3ÀÏ À̳» ¾È³»

¼ö·®

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

Virtual Reality has turned the corner from being merely an interesting laboratory novelty to become a valuable tool with practical applications in many fields. From best-selling VR guru Bill Sherman comes Virtual Reality for Commercial Applications - a comprehensive compendium that examines over 50 ...

118. Google Business Solutions All-in-one Desk Reference for Dummies

[Á÷¼öÀԾ缭] Google Business Solutions All-in-one Desk Reference for Dummies(Paperback) »õâ

Rogers, Garrett | John Wiley & Sons Inc | 2009³â 05¿ù

53,690¿ø ¡æ44,020¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 2,210¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

119. Blogging for Fame and Fortune

[Á÷¼öÀԾ缭] Blogging for Fame and Fortune(Paperback) »õâ

Rich, Jason R. | McGraw-Hill | 2009³â 04¿ù

29,500¿ø ¡æ24,190¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 1,210¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

120. Digital Multimedia, 3/E

[¿Ü¼­] Digital Multimedia, 3/E(Paperback, 3rd Edition) »õâ

Nigel Chapman, Jenny Chapman | John Wiley & Sons | 2009³â 04¿ù

37,000¿ø ¡æ37,000¿ø | YESÆ÷ÀÎÆ® 1,110¿ø(3% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 2ÀÏ À̳» ¾È³»

¼ö·®

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

The digital computer has the potential to combine diverse kinds of media, such as text, graphics, video, sound, and others. Such innovative combinations are generally referred to as multimedia, but the storage and processing demands have held back widespread development.

óÀ½ÀÌÀü12345678910´ÙÀ½³¡

¼±ÅÃÇÑ »óǰ īƮ¿¡ ³Ö±â ¼±ÅÃÇÑ »óǰ ¸®½ºÆ®¿¡ ³Ö±â



SCAR3