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81. Digital Video and HDTV : Algorithms and Interfaces

[¿Ü¼­] Digital Video and HDTV : Algorithms and Interfaces-Morgan Kaufmann Series in Computer Graphics and Geometric Mo »õâ

Charles Poynton | Morgan Kaufmann Publishers | 2003³â 01¿ù

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Rapidly evolving computer and communications technologies have achieved data transmission rates and data storage capacities high enough for digital video. But video involves much more than just pushing bits! Achieving the best possible image q...

82. Rules of Play: Game Design Fundamentals

[¿Ü¼­] Rules of Play: Game Design Fundamentals (Hardcover) »õâ

Katie Salen, Eric Zimmerman | MIT Press | 2003³â 10¿ù

59,000¿ø ¡æ59,000¿ø | YESÆ÷ÀÎÆ® 1,770¿ø(3% Áö±Þ)

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As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In "Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field....

83. Game Design Perspectives

[¿Ü¼­] Game Design Perspectives(Paperback, with CD-ROM) »õâ

Francois Dominic Laramee | Charles River Media | 2002³â 06¿ù

59,000¿ø ¡æ59,000¿ø | YESÆ÷ÀÎÆ® 1,770¿ø(3% Áö±Þ)

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Everyone has their own idea of what good game design is, and this unique collection of articles provides a variety of different perspectives and ideas to consider in game design. The articles are written by a diverse group of designers with varyin...

84. Mastering OpenFrameworks: Creative Coding Demystified

[Á÷¼öÀԾ缭] Mastering OpenFrameworks: Creative Coding Demystified(Paperback) »õâ

Chris Yanc | Computer Bookshops | 2013³â 06¿ù

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85. iOS 5 Programming Cookbook

[¿Ü¼­] iOS 5 Programming Cookbook : Solutions & Examples for iPhone, iPpad, and iPod Touch Apps(Paperback) »õâ

Vandad Nahavandipoor | O'Reilly Media | 2012³â 02¿ù

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Now you can overcome the vexing, real-life issues you confront when creating apps for the iPhone, iPad, or iPod Touch. By making use of more than 100 new recipes in this updated cookbook, you¡¯ll quickly learn the steps necessary for writing complete iOS apps, whether they¡¯re as simple as a music p...

86. Learning Autodesk Maya 2008 : Foundation

[¿Ü¼­] Learning Autodesk Maya 2008 : Foundation : Official Autodesk Training Guide(Paperback, DVD Included) »õâ

Autodesk Maya Press | Sybex | 2007³â 09¿ù

60,000¿ø ¡æ57,000¿ø(5% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 2,850¿ø(5% Áö±Þ)

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Learning Autodesk Maya 2008 / Foundation is your key to unlocking the power of Autodesk Maya software, directly from the creators of one of the world's most powerful 3D animation and effects softwa4re products. Get hands-on experience with the innovative tools and powerful techniques available in Au...

87. Advanced Maya Texturing and Lighting, 2/E

[¿Ü¼­] Advanced Maya Texturing and Lighting, 2/E(Paperback, 2nd Edition) »õâ

Lee Lanier | Sybex | 2008³â 08¿ù

59,000¿ø ¡æ56,050¿ø(5% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 2,810¿ø(5% Áö±Þ)

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If you already understand the basics of Maya, the industry-leading 3D animation and effects software, you¡¯ll be ready to move on to the sophisticated topics in this updated edition of Advanced Maya Texturing and Lighting. Detailed, easy-to-follow instructions will teach you the real-world productio...

88. Maya Hyper-Realistic Creature Creation, 2/E

[¿Ü¼­] Maya Hyper-Realistic Creature Creation, 2/E : A hands-on introduction to key tools and techniques in Autodesk Maya(Paperback, 2nd Edition, DVD 1Àå Æ÷ÇÔ) »õâ

Autodesk Maya Press, Erick Miller, Paul Thuriot | Sybex | 2008³â 05¿ù

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Maya Hyper-Realistic Creature Creation is your solution for creating convincing characters in Autodesk Maya. Get hands-on experience with innovative tools and powerful industry-recognized techniques as you learn to model like a professional; set-up your skeleton in a fast and easy way; and create re...

89. Inventing the Medium

[Á÷¼öÀԾ缭] Inventing the Medium : Principles of Interaction Design As a Cultural Practice(Hardcover) »õâ

Murray, Janet H. | Mit Pr | 2011³â 11¿ù

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90. The Horus Heresy : Collected Visions

[Á÷¼öÀԾ缭] The Horus Heresy : Collected Visions(Hardcover) »õâ

Alan Merrett | Games Workshop | 2007³â 06¿ù

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In this omnibus addition, all four volumes of the Horus Heresy art books are brought together for the first time. It tells the full story of this pivotal period in the history of the Warhammer 40,000 universe, in which the arch-traitor Horus betrayed Emperor of Mankind. The epic tale is described in...

91. Digital Art Masters

[Á÷¼öÀԾ缭] Digital Art Masters(Paperback) »õâ

3dtotal Team (EDT) | Consortium Book Sales & Dist | 2012³â 07¿ù

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92. Digital Art Masters

[Á÷¼öÀԾ缭] Digital Art Masters : #6(Paperback) »õâ

3dtotal Team (EDT) | Consortium Book Sales & Dist | 2011³â 07¿ù

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93. Flex 4 Cookbook

[Á÷¼öÀԾ缭] Flex 4 Cookbook(Paperback) »õâ

Joshua Noble | O'Reilly & Associates | 2012³â 11¿ù

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With this collection of proven recipes, you have the ideal problem-solving guide for developing interactive Rich Internet Applications on the Adobe Flash Platform. You'll find answers to hundreds of common problems you may encounter when using Adobe Flex, Flex 4 Framework, or Flash Builder, Adobe's ...

94. The Creative Digital Darkroom

[Á÷¼öÀԾ缭] The Creative Digital Darkroom(Paperback) »õâ

Eismann, Katrin/ Duggan, Sean | Oreilly & Associates Inc | 2007³â 08¿ù

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95. Advanced Maya Texturing and Lighting

[Á÷¼öÀԾ缭] Advanced Maya Texturing and Lighting(Paperback) »õâ

Lee Lanier | Sybex | 2006³â 09¿ù

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- Written by an industry veteran who has used Maya in such films as Mortal Kombat and Shrek, this full-color book offers advanced, professional-level techniques for texturing and lighting for rendering 3D models in Maya - Begins with an introduction of various lighting concepts, then offers readers ...

96. Php And Mysql Developer's Projects

[Á÷¼öÀԾ缭] Php And Mysql Developer's Projects(Hardcover) »õâ

Welling, Luke/ Thomson, Laura | Macmillan Computer Pub | 2005³â 11¿ù

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97. End-to-end Game Development

[Á÷¼öÀԾ缭] End-to-end Game Development : Creating Independent Serious Games and Simulations from Start to Finish(Paperback) »õâ

Iuppa, Nicholas/ Borst, Terry | Elsevier Science Ltd | 2010³â 01¿ù

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98. Bounce, Tumble, and Splash!

[Á÷¼öÀԾ缭] Bounce, Tumble, and Splash! : Simulating the Physical World With Blender 3D(Paperback) »õâ

Tony Mullen, Erwin Coumans | Sybex | 2008³â 06¿ù

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Learn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D. You will find step-by-step instructions for using Blender¡¯s complex features and full-color visual examples with detailed descriptions of the processes.

99. Body Language

[Á÷¼öÀԾ缭] Body Language : Advanced 3D Character Rigging(Paperback) »õâ

Eric Allen,Kelly L. Murdock | Sybex | 2008³â 04¿ù

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Character rigging is one of the most difficult tasks in the production pipeline. It is also one of the most essential. Failure to correctly rig a character will frustrate animators and lead to delays or, even worse, unrealistic results. Whether you aspire to create your own animation or work in the ...

100. Realistic Architectural Visualization With 3ds Max and Mental Ray

[Á÷¼öÀԾ缭] Realistic Architectural Visualization With 3ds Max and Mental Ray(Paperback, 1ST) »õâ

Cusson, Roger | Butterworth-Heinemann | 2007³â 03¿ù

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