• ±¹³»µµ¼­
  • ¿Ü±¹µµ¼­
  • Áß°í¼¥
  • eBook
  • e·¯´×
  • À½¹Ý
  • DVD
  • GIFT
  • È­Àåǰ
  • ¿µÈ­
  • °ø¿¬

new

¿¹½º24 ¹Ù·Î°¡±â
¿¹½º24 ÆäÀ̽ººÏ¿¹½º24 Æ®À§ÅÍ
¹Ú¹Î±ÔÀÇ Á×Àº ¿Õ³à¸¦ À§ÇÑ ÆÄ¹Ý´À ¹é¿µ¿ÁÀÇ ´ÙÀÌ¾îÆ®ÀÇ ¿©¿Õ

óÀ½ÀÌÀü11121314151617181920´ÙÀ½³¡

¼±ÅÃÇÑ »óǰ īƮ¿¡ ³Ö±â ¼±ÅÃÇÑ »óǰ ¸®½ºÆ®¿¡ ³Ö±â
201. David Busch's Sony Alpha Nex-7 Guide to Digital Photography

[Á÷¼öÀԾ缭] David Busch's Sony Alpha Nex-7 Guide to Digital Photography(Paperback) »õâ

Busch, David D./ White, Alexander S. | Course Technology Ptr | 2012³â 02¿ù

40,300¿ø ¡æ33,040¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 1,660¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

202. Integrated Methods for Optimization

[Á÷¼öÀԾ缭] Integrated Methods for Optimization(Hardcover, 2nd Edition) »õâ

Hooker, John N. | Springer Verlag | 2011³â 12¿ù

159,930¿ø ¡æ131,140¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 6,560¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

203. Kinect Hacks

[Á÷¼öÀԾ缭] Kinect Hacks : Creative Coding Techniques for Motion and Pattern Detection(Paperback) »õâ

St. Jean, Jared | Oreilly & Associates Inc | 2012³â 07¿ù

47,020¿ø ¡æ38,550¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 1,930¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

204. Guide to Scientific Computing in C++

[Á÷¼öÀԾ缭] Guide to Scientific Computing in C++(Paperback) »õâ

Pitt-francis, Joe/ Whiteley, Jonathan | Springer-Verlag New York Inc | 2012³â 04¿ù

53,690¿ø ¡æ44,020¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 2,210¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

205. Modern Embedded Computing

[¿Ü¼­] Modern Embedded Computing : Designing Connected, Pervasive, Media-rich Systems(Paperback) »õâ

Peter Barry | Morgan Kaufmann | 2012³â 02¿ù

79,000¿ø ¡æ79,000¿ø | YESÆ÷ÀÎÆ® 2,370¿ø(3% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 3ÀÏ À̳» ¾È³»

¼ö·®

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

Modern embedded systems are used for connected, media-rich, and highly integrated handheld devices such as mobile phones, digital cameras, and MP3 players. All of these embedded systems require networking, graphic user interfaces, and integration with PCs, as opposed to traditional embedded processo...

206. Cyber Forensics

[Á÷¼öÀԾ缭] Cyber Forensics : From Data to Digital Evidence(Hardcover) »õâ

Marcella, Albert J. | John Wiley & Sons Inc | 2012³â 04¿ù

107,520¿ø ¡æ88,160¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 4,410¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

207. A Casual Revolution

[Á÷¼öÀԾ缭] A Casual Revolution : Reinventing Video Games and Their Players(Paperback) »õâ

Juul, Jesper | Mit Pr | 2012³â 02¿ù

17,400¿ø ¡æ14,260¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 720¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

208. Grace Hopper and the Invention of the Information Age

[Á÷¼öÀԾ缭] Grace Hopper and the Invention of the Information Age(Paperback) »õâ

Beyer, Kurt W. | Mit Pr | 2012³â 02¿ù

33,530¿ø ¡æ27,490¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 1,380¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

209. Codename Revolution

[Á÷¼öÀԾ缭] Codename Revolution : The Nintendo Wii Platform(Hardcover) »õâ

Jones, Steven E./ Thiruvathukal, George K. | Mit Pr | 2012³â 02¿ù

33,530¿ø ¡æ27,490¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 1,380¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

210. Nikon Speedlight Handbook

[Á÷¼öÀԾ缭] Nikon Speedlight Handbook(Paperback) »õâ

Zettle, Stephanie | Independent Pub Group | 2012³â 04¿ù

46,970¿ø ¡æ38,510¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 1,930¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

211. The Facebook Effect

[¿Ü¼­] The Facebook Effect : The Real Inside Story of Mark Zuckerberg and the World's Fastest Growing Company(Paperback, ¿µ±¹ÆÇ) »õâ

David Kirkpatrick | Virgin Books Ltd. | 2011³â 02¿ù

16,000¿ø ¡æ13,600¿ø(15% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 680¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 3ÀÏ À̳» ¾È³»

¼ö·®

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

´ç½ÅÀÌ ¾Ë°í ÀÖ´Â ÆäÀ̽ººÏ À̾߱â´Â ±×Àú Çȼǿ¡ ºÒ°úÇÏ´Ù!¡¸Æ÷ºê½º¡¹ Áö ¼±Á¤ 2010³â ºÎÀÚ ¼øÀ§ 35À§·Î Àü ¼¼°è ÃÖ¿¬¼Ò ¾ï¸¸ÀåÀÚ ±â·Ï, Àü ¼¼°è 5¾ï 5õ¸¸ »ç¿ëÀÚ, ºÒ°ú 6³â ¸¸¿¡ 230¾ï ´Þ·¯ÀÇ ½ÃÀå °¡Ä¡¸¦ Æò°¡ ¹Þ´Â ÆäÀ̽ººÏ(facebook). ÇÏ·ç°¡ ¸Ö´Ù ÇÏ°í ±â·ÏÀº °»½ÅµÇ´Â ÁßÀÌ´Ù. ÀÌÁ¦´Â ÀηùÀÇ ÀÏ»ó»ýȰÀ» Áö¹èÇÏ´Â ...

212. The Information Diet

[Á÷¼öÀԾ缭] The Information Diet : A Case for Conscious Consumption(Hardcover) »õâ

Johnson, Clay A. | Oreilly & Associates Inc | 2012³â 01¿ù

30,890¿ø ¡æ25,320¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 1,270¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

213. Game Development Essentials

[Á÷¼öÀԾ缭] Game Development Essentials : Game Interface Design(Paperback, 2nd Edition) »õâ

Saunders, Kevin/ Novak, Jeannie | Cengage Learning | 2012³â 03¿ù

141,050¿ø ¡æ115,660¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 5,790¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

214. UDK Game Development

[Á÷¼öÀԾ缭] UDK Game Development(Paperback) »õâ

Thorn, Alan | Course Technology Ptr | 2012³â 02¿ù

80,620¿ø ¡æ66,100¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 3,310¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

These days, the games industry is a multi-billion-dollar business. In this competitive marketplace, developers seek to gain an advantage over the competition by using ready-made, third-party tools and engines that enable them to quickly design high-powered games. One such tool is the Unreal Developm...

215. IBM Cognos Business Intelligence 10

[¿Ü¼­] IBM Cognos Business Intelligence 10 : The Official Guide(Paperback) »õâ

Dan Volitich, Gerard Ruppert | McGraw-Hill Osborne | 2012³â 03¿ù

65,000¿ø ¡æ65,000¿ø | YESÆ÷ÀÎÆ® 1,950¿ø(3% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 2ÀÏ À̳» ¾È³»

¼ö·®

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

The only authorized guide to IBM Cognos Business Intelligence v10.1Updated for the latest release of the software, IBM Cognos Business Intelligence 10: The Official Guide explains how to create, implement, and manage an enterprise BI solution. Maximize all of the new and enhanced features, including...

216. Android Apps Security

[Á÷¼öÀԾ缭] Android Apps Security(Paperback, New Edition) »õâ

Gunasekera, Sheran | Springer-Verlag New York Inc | 2012³â 01¿ù

60,460¿ø ¡æ49,570¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 2,480¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

217. Beginning Android Tablet Games Programming

[Á÷¼öÀԾ缭] Beginning Android Tablet Games Programming(Paperback, New Edition) »õâ

Kerfs, Jeremy | Springer-Verlag New York Inc | 2011³â 10¿ù

53,740¿ø ¡æ44,060¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 2,210¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

218. Ghost in the Wires

[Á÷¼öÀԾ缭] Ghost in the Wires : My Adventures as the World's Most Wanted Hacker (Hardcover) »õâ

Kevin Mitnick/ Steve Wozniak(FRW)/ William L. Simon(CON) | Little Brown & Company | 2011³â 08¿ù

41,490¿ø ¡æ34,020¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 1,710¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

Kevin Mitnick was the most elusive computer break-in artist in history. He accessed computers and networks at the world's biggest companies--and however fast the authorities were, Mitnick was faster, sprinting through phone switches, computer systems, and cellular networks. He spent years skipping t...

219. Machine Learning in Action

[Á÷¼öÀԾ缭] Machine Learning in Action(Paperback) »õâ

Harrington, Peter | Oreilly & Associates Inc | 2011³â 12¿ù

60,460¿ø ¡æ49,570¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 2,480¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

220. Windows Forensic Analysis Toolkit

[Á÷¼öÀԾ缭] Windows Forensic Analysis Toolkit : Advanced Analysis Techniques for Windows 7(Paperback, 3rd Edition) »õâ

Carvey, Harlan | Elsevier Science Ltd | 2012³â 10¿ù

94,010¿ø ¡æ77,080¿ø(18% ÇÒÀÎ) | YESÆ÷ÀÎÆ® 3,860¿ø(5% Áö±Þ)

Ãâ°í ¿¹»óÀÏ : 7ÀÏ À̳» ¾È³»

¼ö·®

¼öÀÔ 

īƮ¿¡ ³Ö±â

¸®½ºÆ®¿¡ ³Ö±â

¹Ù·Î ±¸¸ÅÇϱâ

óÀ½ÀÌÀü11121314151617181920´ÙÀ½³¡

¼±ÅÃÇÑ »óǰ īƮ¿¡ ³Ö±â ¼±ÅÃÇÑ »óǰ ¸®½ºÆ®¿¡ ³Ö±â



ATOM3